porkman, neutral male redguardian Priest ---------- - ----------- |@.......... ............ |d.........| | |$.......... ------------ [Porkman the Aspirant] St7 Dx9 Co10 In8 Wi14 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1230 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 25% Tool drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: club (turn 183) The following skill became untrainable if you tried to train it too early: techniques (turn 25) The following skill became untrainable after a while: two-weapon combat (turn 38964) The following skill couldn't be trained before a certain turn number is reached: bow (turn 55491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57277 Monster spawn increase reached its maximum at turn 150148 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9316218 The monster class that cannot be genocided was zombie The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: stardust warp patch (freq bonus 5) The monster species that spawned more often: germicide driver (freq bonus 12) The monster species that spawned more often: portal guard (freq bonus 4) The monster species that spawned more often: enhancement removal (freq bonus 60) The monster species that spawned more often: sniper lich (freq bonus 60) The monster species that spawned more often: amended startled unwanted (freq bonus 24) The monster species that spawned more often: Thorwald (freq bonus 36) The monster species that spawned more often: aureolin fungus (freq bonus 10) The monster species that spawned more often: grim lich (freq bonus 24) The monster species that spawned more often: totally bad spore (freq bonus 14) The monster species that spawned more often: lusting tympani (freq bonus 30) The monster species that spawned more often: buffer curtsy protraction (freq bonus 11) The monster species that spawned more often: backturn ogre (freq bonus 28) The monster species that spawned more often: azure patch (freq bonus 72) The monster species that spawned more often: mana spore (freq bonus 12) The monster species that spawned more often: gannet inept (freq bonus 18) The monster species that spawned more often: polychrome laser (freq bonus 6) The monster species that spawned more often: blank gnome (freq bonus 32) The monster species that spawned more often: speedy mountain nymph (freq bonus 21) The monster species that spawned more often: edged monster (freq bonus 8) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster species that never randomly spawned: white icky thing The monster species that never randomly spawned: vapor rat The monster species that never randomly spawned: phalarope jacobin underestimating The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: tasloi mummy The monster species that never randomly spawned: master swordsman The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: confused bitch The monster species that never randomly spawned: sirlow sephirah The monster species that never randomly spawned: slouch The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 12) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 14) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 57) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 15) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 14) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 3) Trap randomization happened for 1 in 947 traps Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Medium Deborah The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (586) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of genocide (RIBBET) scroll of healing (VE FORBRYDERNE) scroll of mana (DESUM TETRAL) scroll of phase door (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of standard id (WHO CARES) scroll of cure (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of extra healing (SIPHRI BRISKYLMA AROUAZAR) * scroll of greater mana restoration (HELP A HO) Spellbooks spellbook of healing (infinity plus one) spellbook of light (dusty) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.