porkman, neutral male redguardian Priest -------- |......| |.....@| |....d.| |......| -------- [Porkman the Aspirant] St8 Dx11 Co6 In7 Wi11 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1070 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: see invisible You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 13% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 97% Potion drop chance was reduced to 93% Armor drop chance was reduced to 85% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 90) The following skill became untrainable if you tried to train it too early: general combat (turn 23) The following skill became untrainable after a while: attack spells (turn 56332) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 23881) Sticky curses were more common by 17% Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69200 Monster spawn increase reached its maximum at turn 142050 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1389850 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 6) The monster species that spawned more often: barb force patch (freq bonus 5) The monster species that spawned more often: split heart (freq bonus 2) The monster species that spawned more often: The Nemean Lion (freq bonus 6) The monster species that spawned more often: frontal instruction grandpa (freq bonus 40) The monster species that spawned more often: ancient otyugh (freq bonus 3) The monster species that spawned more often: shoemeleon (freq bonus 4) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 28) The monster species that spawned more often: Solar Boss (freq bonus 8) The monster species that spawned more often: mantichris (freq bonus 8) The monster species that spawned more often: wiring clap (freq bonus 4) The monster species that spawned more often: rinding yearn (freq bonus 3) The monster species that spawned more often: Buer (freq bonus 8) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 3) The monster species that spawned more often: usherette conservatively (freq bonus 6) The monster species that spawned more often: great black dragon (freq bonus 8) The monster species that spawned more often: spore fungus (freq bonus 6) The monster species that spawned more often: toxicated potato (freq bonus 6) The monster species that spawned more often: thrashing tulip poplar (freq bonus 8) The monster species that spawned more often: liturgical football (freq bonus 16) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster species that never randomly spawned: hill troll The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: Ella The monster species that never randomly spawned: Icy Kop The monster species that never randomly spawned: bat swarm The monster species that never randomly spawned: island wort The monster species that never randomly spawned: Sabine's block-heeled sandal The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: snake elite sniper The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 16) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 13) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 16) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 38) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 1) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (MAHJONG TILE AUTUMN) scroll of healing (PURPLE PAIN PLUS) scroll of mana (YOU DO NOT GO PAST AT ME) scroll of phase door (GENIE STUNT IS MORE POWER) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (FIRST ATTACK LOSED SO IS LATER) * scroll of extra healing (PENIS MASTURBATION) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) Spellbooks spellbook of healing (disintegrating) spellbook of light (colorglad) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.