porkman, neutral male redguardian Priest ------------------------ |....................@d| |......................| |..........$...........| |......................| .......................| |......................| ------------------------ [Porkman the Aspirant] St10 Dx6 Co13 In8 Wi15 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1530 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stunnopathy Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 92 Spellbook identification only worked 2 times out of 73 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 90% Food drop chance was reduced to 63% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 672) The following skill became untrainable after a while: two-weapon combat (turn 42653) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 43122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29748 Monster spawn increase reached its maximum at turn 132802 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1000740 The monster class that cannot be genocided was snake The monster class that was spawned more often: lizard (freq bonus 2) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: abnormal Olog-hai (freq bonus 4) The monster species that spawned more often: occasionally blinking eye (freq bonus 6) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 8) The monster species that spawned more often: lava force fungus (freq bonus 12) The monster species that spawned more often: harrowbark wandle (freq bonus 7) The monster species that spawned more often: trocopotaca (freq bonus 8) The monster species that spawned more often: unreal fungus (freq bonus 20) The monster species that spawned more often: unloosening cranked perkily (freq bonus 8) The monster species that spawned more often: crete suitably (freq bonus 4) The monster species that spawned more often: diminution receded connoting (freq bonus 16) The monster species that spawned more often: widening pettishly (freq bonus 9) The monster species that spawned more often: large cat (freq bonus 8) The monster species that spawned more often: hemp monism (freq bonus 24) The monster species that spawned more often: aero (freq bonus 6) The monster species that spawned more often: porphyric hobgoblin (freq bonus 16) The monster species that spawned more often: death eater (freq bonus 20) The monster species that spawned more often: isterre (freq bonus 48) The monster species that spawned more often: kaleidoscope ant (freq bonus 16) The monster species that spawned more often: aggravator turret (freq bonus 14) The monster species that spawned more often: Bad Tidings (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 5) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: replated beetroot The monster species that never randomly spawned: wrong fire elemental The monster species that never randomly spawned: incanting spirit The monster species that never randomly spawned: silver naga The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: animated sexy leather pump The monster species that never randomly spawned: charnel The monster species that never randomly spawned: commiserating archbishop The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 4) Trap randomization happened for 1 in 797 traps Next attribute increase check would have come at turn 761 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of undo genocide (FAT PINK BLOB) scroll of healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of standard id (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of cure (BEARD BURGER MASTER) * scroll of extra healing (KILL HIM) * scroll of greater mana restoration (EFFAITH ANDWYOL STATWS) Spellbooks spellbook of healing (metal-colored) spellbook of detect monsters (doorstopping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.