porkman, neutral male angelic Priest --------------------- |.....@.............| |....f..............| |.............$.....| |...................| |................a..| --------------.--+-+- [Porkman the Aspirant] St8 Dx10 Co8 In6 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 82% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 87) The following skill became untrainable if you tried to train it too early: healing spells (turn 294) The following skill became untrainable after a while: dart (turn 58743) The following skill couldn't be trained before a certain turn number is reached: implants (turn 43444) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93835 Monster spawn increase reached its maximum at turn 192183 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2586013 The monster class that cannot be genocided was snake The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: copperhead snake (freq bonus 12) The monster species that spawned more often: adventurer force fungus (freq bonus 36) The monster species that spawned more often: gibbon shorthorn (freq bonus 12) The monster species that spawned more often: crap teacher (freq bonus 18) The monster species that spawned more often: drone mold (freq bonus 8) The monster species that spawned more often: amnesia warp patch (freq bonus 6) The monster species that spawned more often: hungry colony (freq bonus 18) The monster species that spawned more often: helper zombie (freq bonus 6) The monster species that spawned more often: drillborer (freq bonus 9) The monster species that spawned more often: 4chan warhorse (freq bonus 8) The monster species that spawned more often: porter secret car (freq bonus 6) The monster species that spawned more often: ill mold (freq bonus 4) The monster species that spawned more often: weregreenslime (freq bonus 3) The monster species that spawned more often: extra donald (freq bonus 6) The monster species that spawned more often: reaper patch (freq bonus 16) The monster species that spawned more often: hardwood crockery (freq bonus 12) The monster species that spawned more often: giant group mimic (freq bonus 12) The monster species that spawned more often: elder fox (freq bonus 12) The monster species that spawned more often: stictopus (freq bonus 6) The monster species that spawned more often: sticky warp patch (freq bonus 9) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster species that never randomly spawned: black rat The monster species that never randomly spawned: surprisingly illimitable The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: hola-hola lancer The monster species that never randomly spawned: cave kobold The monster species that never randomly spawned: abnormal growth The monster species that never randomly spawned: egging power The monster species that never randomly spawned: pile of extremely dirty coins The monster species that never randomly spawned: visioned accommodative The monster species that never randomly spawned: weight turret The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 7) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 54) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 3) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ka'Omsh, Ne'Ftrr and Vagrak Your deity was Ne'Ftrr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (PUUN TAFFY) scroll of healing (ETAOIN SHRDLU) scroll of mana (I WANT TO SEE URANUS TOO) scroll of phase door (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (DEVNULL TRIBUTE TOURNAMENT) * scroll of extra healing (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) * scroll of greater mana restoration (0UTROSP3CTIVE) Spellbooks spellbook of healing (dreamy) spellbook of detect food (marvelous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.