porkman, neutral male angelic Priest -.----#------ #...........| |.......d...| |...........# |.....@.....| |......d....| ---------- -- [Porkman the Aspirant] St10 Dx10 Co10 In7 Wi11 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: slow digestion You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 156 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: dagger (turn 25) The following skill became untrainable if you tried to train it too early: occult spells (turn 1054) The following skill became untrainable after a while: firearms (turn 47140) The following skill couldn't be trained before a certain turn number is reached: whip (turn 37405) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73035 Monster spawn increase reached its maximum at turn 206530 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 669408 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: domestic naga hatchling (freq bonus 8) The monster species that spawned more often: sexy asian lady (freq bonus 15) The monster species that spawned more often: leprechaun wizard (freq bonus 4) The monster species that spawned more often: horror (freq bonus 6) The monster species that spawned more often: drone fungus (freq bonus 15) The monster species that spawned more often: inoffensively shaggiest (freq bonus 4) The monster species that spawned more often: black troll (freq bonus 6) The monster species that spawned more often: blue shaver (freq bonus 4) The monster species that spawned more often: ethereal trove (freq bonus 4) The monster species that spawned more often: embezzlement nolo weiner (freq bonus 36) The monster species that spawned more often: viso shifter (freq bonus 12) The monster species that spawned more often: Juen's wooden sandal (freq bonus 6) The monster species that spawned more often: Great High Shaman of Kurtulmak (freq bonus 6) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 4) The monster species that spawned more often: segmenting down ensemble (freq bonus 12) The monster species that spawned more often: Conny's combat boot (freq bonus 9) The monster species that spawned more often: abetting prescientific (freq bonus 14) The monster species that spawned more often: vampire gnome (freq bonus 24) The monster species that spawned more often: loud-painting spirit (freq bonus 3) The monster species that spawned more often: giant epidote dragonfly (freq bonus 9) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 10) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: ghostiest amoeban The monster species that never randomly spawned: motley percipient The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: porter black jelly The monster species that never randomly spawned: cradled imbedded The monster species that never randomly spawned: large dog-man The monster species that never randomly spawned: extreme hallucination The monster species that never randomly spawned: variegate calcium The monster species that never randomly spawned: edderkop The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 46) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 18) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 31) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 13) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 8) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 908 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ayssia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1191) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (DONT STARE ME ALWAYS) scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (IAO ASTO IOPHE) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Spellbooks spellbook of healing (switching) spellbook of sleep (discharged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.