porkman, neutral male angelic Priest ----- |@..- |.dp..| |.....| |.....| |.....| |.....+ ---.--- [Porkman the Aspirant] St7 Dx4 Co10 In5 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC8 MC0 Mov12 Sn0 Xp1/0 Wt80/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: the Force You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Musable item generation frequency had a negative bias of 3% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: high heels (turn 28) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 150) The following skill became untrainable after a while: two-handed weapons (turn 64217) The following skill couldn't be trained before a certain turn number is reached: dart (turn 47287) Heavy curses were more common by 61% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52652 Monster spawn increase reached its maximum at turn 318782 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 921325 The monster class that cannot be genocided was major demon The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: Amelje (freq bonus 30) The monster species that spawned more often: land roamer (freq bonus 16) The monster species that spawned more often: too deep one (freq bonus 12) The monster species that spawned more often: wenkamui (freq bonus 20) The monster species that spawned more often: navy spore (freq bonus 8) The monster species that spawned more often: minotaur matron (freq bonus 36) The monster species that spawned more often: canine badger (freq bonus 14) The monster species that spawned more often: abyss spider (freq bonus 7) The monster species that spawned more often: large harpy (freq bonus 16) The monster species that spawned more often: resos (freq bonus 8) The monster species that spawned more often: giant snow bat (freq bonus 14) The monster species that spawned more often: scrounging nobel (freq bonus 22) The monster species that spawned more often: electrode (freq bonus 6) The monster species that spawned more often: psychic patch (freq bonus 9) The monster species that spawned more often: Warder Katcher (freq bonus 12) The monster species that spawned more often: werelichen (freq bonus 24) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 14) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 18) The monster species that spawned more often: undead valkyrie (freq bonus 10) The monster species that spawned more often: real colony (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster species that never randomly spawned: rebelling downed coped depriver The monster species that never randomly spawned: everchanging boomer The monster species that never randomly spawned: asking nounally The monster species that never randomly spawned: Officer Ina The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: petty movanic deva The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: integral force fungus The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster class that more likely to generate with musable stuff: human or elf The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 13) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 11) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 16) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 8) Trap randomization happened for 1 in 511 traps Trap difficulty was increased by 100 Next attribute increase check would have come at turn 1092 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (763) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (HI BILLY MAZE HERE) scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (ELBIB YLOH) scroll of phase door (SPIRITUAL PROMOTION) scroll of standard id (ISAY INAY) scroll of cure (THX FEMMY) * scroll of extra healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) * scroll of greater mana restoration (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of healing (sourcecode) spellbook of detect monsters (indecisive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.