porkman, neutral male angelic Priest ------- |.....| |.....| |.....| |@f...| ------- [Porkman the Aspirant] St9 Dx10 Co9 In4 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 61% Potion drop chance was reduced to 99% Armor drop chance was reduced to 82% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lightsaber (turn 442) The following skill became untrainable if you tried to train it too early: healing spells (turn 150) The following skill became untrainable after a while: polymorphing (turn 11852) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 54706) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 62156 Monster spawn increase reached its maximum at turn 116192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4343094 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: traditional bezoar (freq bonus 9) The monster species that spawned more often: harelipped spawned (freq bonus 10) The monster species that spawned more often: grunt nightmare (freq bonus 40) The monster species that spawned more often: Peeer (freq bonus 24) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 24) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 60) The monster species that spawned more often: tightwire chivied solenoid raising (freq bonus 9) The monster species that spawned more often: magic-colored patch (freq bonus 20) The monster species that spawned more often: Lou's sneaker (freq bonus 24) The monster species that spawned more often: beauty (freq bonus 5) The monster species that spawned more often: red colony (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 9) The monster species that spawned more often: lancehorn marine (freq bonus 30) The monster species that spawned more often: pastiche nonaddictive (freq bonus 6) The monster species that spawned more often: bouldergon (freq bonus 3) The monster species that spawned more often: master mason (freq bonus 20) The monster species that spawned more often: crimson wort (freq bonus 32) The monster species that spawned more often: olograph seigneurage (freq bonus 16) The monster species that spawned more often: hobbit racer (freq bonus 12) The monster species that spawned more often: leprechaun groupie (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: impiety pudgiest The monster species that never randomly spawned: flower depolarizing The monster species that never randomly spawned: Raini The monster species that never randomly spawned: invisibility absenter laserdisk The monster species that never randomly spawned: gloombat The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: terchet spore The monster species that never randomly spawned: time troll The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 14) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 29) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 5) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 10) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 5) Trap randomization happened for 1 in 615 traps Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Khronos, Demiourgos and Mbombo Your deity was Demiourgos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (123) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of trap creation (BEE VERSUS SPIDER THE CONTEST) scroll of healing (ABIL BASE CURR GEAR TEMP TOTL) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (BOOM BITCH GET OUT DA WAY) scroll of standard id (ARCHENTECHTHA) scroll of cure (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of extra healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of greater mana restoration (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) Spellbooks spellbook of healing (pure) spellbook of force bolt (petrified) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.