porkman, neutral male angelic Priest --------------- ..............+ |...f.........| |.............. |....@........| ------------+-- [Porkman the Aspirant] St10 Dx8 Co14 In6 Wi15 Ch6 PriAngMalNeu S1 Dlvl:1 $1 HP22(22) Pw21(21) AC11 MC0 Mov12 Sn0 Xp1/0 Wt28/1560 T12 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. What do you want to drink? [cd or ?*.] The cool draught refreshes you. The fountain dries up! What do you want to drink? [cd or ?*] That is a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 426 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 72 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 79% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 90% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: healing spells (turn 240) The following skill became untrainable after a while: riding (turn 50165) The following skill couldn't be trained before a certain turn number is reached: riding (turn 7147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61754 Monster spawn increase reached its maximum at turn 546404 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 281175 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: petty grunthack horror (freq bonus 6) The monster species that spawned more often: translucent colony (freq bonus 2) The monster species that spawned more often: dreadful soul (freq bonus 4) The monster species that spawned more often: energy warp fungus (freq bonus 4) The monster species that spawned more often: thick prostitute (freq bonus 3) The monster species that spawned more often: repacifying criticizable (freq bonus 12) The monster species that spawned more often: shrubby civilization (freq bonus 8) The monster species that spawned more often: attractive trove (freq bonus 8) The monster species that spawned more often: thirteen-headed hydra (freq bonus 15) The monster species that spawned more often: intercontinental directive (freq bonus 14) The monster species that spawned more often: thieving lady (freq bonus 40) The monster species that spawned more often: The Invisible Man (freq bonus 12) The monster species that spawned more often: leakily disentailment (freq bonus 12) The monster species that spawned more often: mimic nymph (freq bonus 6) The monster species that spawned more often: porter Olog-hai (freq bonus 14) The monster species that spawned more often: bearded spirit (freq bonus 16) The monster species that spawned more often: privatizing barometer reconvene (freq bonus 8) The monster species that spawned more often: weary-looking traveler (freq bonus 5) The monster species that spawned more often: sizzle naga hatchling (freq bonus 8) The monster species that spawned more often: peeled orbital (freq bonus 6) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster species that never randomly spawned: +3 gmd barrier The monster species that never randomly spawned: feanorian The monster species that never randomly spawned: bagman intently The monster species that never randomly spawned: pure chaos horde The monster species that never randomly spawned: master black dragon The monster species that never randomly spawned: tallyman blotted carbonating ineffective The monster species that never randomly spawned: world-ender bug The monster species that never randomly spawned: multijet microprogramming The monster species that never randomly spawned: grassiest licker demarcation overusing yale The monster species that never randomly spawned: scrag The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 106) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 19) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 22) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 5) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 2) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 3) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 3) Trap randomization happened for 1 in 883 traps Next attribute increase check would have come at turn 3034 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1496 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (925) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of root password detection (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of healing (ESPRESSO 2 GO) scroll of mana (CLASH EM EXTENDED OF THE TITANS) scroll of phase door (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA) scroll of cure (BLEEP BOOP BEEP) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) Spellbooks spellbook of healing (chromatic) spellbook of wizard lock (cute) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point,