porkman, neutral male angelic Priest -------- |......| |<.&S..| |..S@S.. |..S.S.| ------d- [Porkman the Aspirant] St11 Dx13 Co11 In7 Wi16 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP-1(22) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1470 T8 Latest messages What do you want to drink? [de or ?*.] The cool draught refreshes you. Roflth bites you! [-1 -> 10] Roflth bites you! [-3 -> 7] Roflth bites you! [-2 -> 5] The river moccasin misses. The river moccasin bites you! [-1 -> 4] Warning: HP low! The river moccasin bites you! [-1 -> 3] Warning: HP low! The river moccasin bites you! [-1 -> 2] Warning: HP low! The river moccasin bites you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed fireproof +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of punishment {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (0:2) {0} i - a blessed spellbook of resist sleep (0:5) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Tools k - 2 uncursed +0 torch (644)'s (alternate weapon; not wielded) {40} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: improved vision You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 89% Food drop chance was reduced to 97% Monster death drops spawned with only 88% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: shuriken (turn 75) The following skill became untrainable if you tried to train it too early: dagger (turn 434) The following skill became untrainable after a while: occult spells (turn 19327) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 50980) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13566 Monster spawn increase reached its maximum at turn 151116 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5459400 The monster class that cannot be genocided was dragon The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: jollifying glasswork (freq bonus 18) The monster species that spawned more often: peek hibachi (freq bonus 30) The monster species that spawned more often: rando ant (freq bonus 18) The monster species that spawned more often: hatchetlike maundy (freq bonus 48) The monster species that spawned more often: queevolt (freq bonus 14) The monster species that spawned more often: mercurial dragon (freq bonus 24) The monster species that spawned more often: ill fungus (freq bonus 48) The monster species that spawned more often: pink force patch (freq bonus 12) The monster species that spawned more often: tear light (freq bonus 8) The monster species that spawned more often: time fungus (freq bonus 5) The monster species that spawned more often: petro trove (freq bonus 20) The monster species that spawned more often: ice archer (freq bonus 72) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 12) The monster species that spawned more often: Uruk-shark (freq bonus 14) The monster species that spawned more often: anjastasia (freq bonus 14) The monster species that spawned more often: warrior (freq bonus 16) The monster species that spawned more often: mindcrafter (freq bonus 18) The monster species that spawned more often: goddamn tablet (freq bonus 32) The monster species that spawned more often: gnome ruler (freq bonus 9) The monster species that spawned more often: hard to kill eel (freq bonus 36) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 8) The monster trait that was more common: monsters of medium size (freq bonus 7) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster species that never randomly spawned: foundrechaun The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: chasme The monster species that never randomly spawned: thought hound The monster species that never randomly spawned: police officer The monster species that never randomly spawned: portuguese clandestine The monster species that never randomly spawned: chaotic mutant The monster species that never randomly spawned: greater basilisk The monster species that never randomly spawned: striped jelly The monster species that never randomly spawned: slyer slug channelized The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 18) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 7) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 16) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 4) Trap randomization happened for 1 in 362 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1517 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Queen Katharina The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (161) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of punishment (USER DEATH IMMINENT) scroll of healing (APOCALYPSE) scroll of mana (ABAJ) scroll of phase door (ECNETOPINMO) scroll of standard id (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (DAD AND BABY ATTACKING) * scroll of greater mana restoration (BUEP IS THE STUPID) Spellbooks spellbook of healing (red-hot) spellbook of resist sleep (ochre) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 porter lichens (1 created) 0 mininagas (1 created) 0 baby ogres (1 created) 0 river moccasins (5 created) Roflth (0 times) 10 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 8 moves. Killer: a monster (river moccasin) You were level 1 with a maximum of 22 hit points when you died. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 73 8 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Midinir). - [22] 74 4 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a burning wagon. - [22] * 0 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [22]