porkman, neutral male angelic Priest ------|--- |....f...| -.|.@....- ...........| --........-- |........| ---------- [Porkman the Aspirant] St6 Dx16 Co12 In9 Wi16 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: technicality You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 99% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 26% Implant drop chance was reduced to 94% Potion drop chance was reduced to 85% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 23% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 91) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1230) The following skill became untrainable after a while: martial arts (turn 24392) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 41051) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26820 Monster spawn increase reached its maximum at turn 256367 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3615381 The monster class that cannot be genocided was wraith The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: wooden mushroom (freq bonus 18) The monster species that spawned more often: undead pokemon (freq bonus 3) The monster species that spawned more often: contemporarily libertine (freq bonus 8) The monster species that spawned more often: Dango San-kyodai (freq bonus 24) The monster species that spawned more often: evil warrior (freq bonus 5) The monster species that spawned more often: tectonic walled (freq bonus 3) The monster species that spawned more often: water patch (freq bonus 9) The monster species that spawned more often: boweled slier (freq bonus 24) The monster species that spawned more often: Riverman (freq bonus 10) The monster species that spawned more often: upstream timpani (freq bonus 3) The monster species that spawned more often: disarm bawling (freq bonus 8) The monster species that spawned more often: barb colony (freq bonus 18) The monster species that spawned more often: rapier golem (freq bonus 24) The monster species that spawned more often: gravity hound (freq bonus 6) The monster species that spawned more often: landmaid (freq bonus 24) The monster species that spawned more often: music vortex (freq bonus 10) The monster species that spawned more often: helper zombie (freq bonus 3) The monster species that spawned more often: werejackal (freq bonus 8) The monster species that spawned more often: athena blocker (freq bonus 12) The monster species that spawned more often: giant armor beetle (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 6) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: haunted ghost The monster species that never randomly spawned: contamination warp patch The monster species that never randomly spawned: zebra The monster species that never randomly spawned: green starlit sky The monster species that never randomly spawned: magnetic force fungus The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: normalized preselected The monster species that never randomly spawned: hoer rediscovery The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 16) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 17) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 9) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 16) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 75) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 16) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 1) Trap randomization happened for 1 in 769 traps Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legifer, Silva and Cruentus Your deity was Silva The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (438) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of genocide (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of healing (DAMN IT) scroll of mana (NO ONE CAN STOP ME) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (FRAUSCH) scroll of cure (VO AMMITAM SA) * scroll of extra healing (YAY K MEASURER QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of greater mana restoration (GIMME A LITTLE SPANKING) Spellbooks spellbook of healing (mistranslated) spellbook of resist sleep (apocryphic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.