porkman, neutral male angelic Priest ------ ------ .....| |...........| +d@.........| |..........$| .......------ -.------ [Porkman the Aspirant] St14 Dx8 Co13 In7 Wi17 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1720 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: glib combat You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 230 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 66% Potion drop chance was reduced to 82% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 22) The following skill became untrainable if you tried to train it too early: morning star (turn 836) The following skill became untrainable after a while: two-handed weapons (turn 43126) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 21793) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28879 Monster spawn increase reached its maximum at turn 156217 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7924618 The monster class that cannot be genocided was orc The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: acid blob (freq bonus 2) The monster species that spawned more often: snaring swarmer (freq bonus 18) The monster species that spawned more often: doener (freq bonus 9) The monster species that spawned more often: curate acoustical (freq bonus 4) The monster species that spawned more often: giant zombie (freq bonus 4) The monster species that spawned more often: imaginer signing interlarding (freq bonus 24) The monster species that spawned more often: phase wort (freq bonus 20) The monster species that spawned more often: dufflepud (freq bonus 20) The monster species that spawned more often: headier intercept (freq bonus 6) The monster species that spawned more often: great wyrm of shadow (freq bonus 36) The monster species that spawned more often: gnoll rogue (freq bonus 10) The monster species that spawned more often: convulsively encroach (freq bonus 10) The monster species that spawned more often: master spore lichen (freq bonus 6) The monster species that spawned more often: prickly urchin (freq bonus 24) The monster species that spawned more often: dim growth (freq bonus 12) The monster species that spawned more often: kali (freq bonus 6) The monster species that spawned more often: water spirit (freq bonus 6) The monster species that spawned more often: wereairelemental (freq bonus 10) The monster species that spawned more often: tree naga hatchling (freq bonus 20) The monster species that spawned more often: RNG ray (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 24) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 12) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: trickingly inspected The monster species that never randomly spawned: soothing sphere The monster species that never randomly spawned: aquatic elven warrior The monster species that never randomly spawned: werewinterstiletto The monster species that never randomly spawned: iron man The monster species that never randomly spawned: performable engrosser The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: quartz ripper The monster species that never randomly spawned: card growth The monster species that never randomly spawned: peculation penicillin megalomaniac corrupting falsetto The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 20) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 176) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 173) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 10) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 14) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 5) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 59) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 1) Trap randomization happened for 1 in 742 traps Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Softness, Squeakiness and Loudness Your deity was Squeakiness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of copying (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of healing (ISTRACOTCSAS) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (WHATWASTHATONLY) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (SHOTTYMAN GUNRUNNER FIREANGEL) Spellbooks spellbook of healing (historic) spellbook of sleep (mottled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.