porkman, neutral male angelic Priest -------- |......| |....._| |......| ...f...| |...@... |......| -------- [Porkman the Aspirant] St14 Dx7 Co9 In5 Wi14 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: searching You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 78% chance Wand drop chance was reduced to 89% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 97% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: club (turn 5700) The following skill became untrainable after a while: sexy flats (turn 41455) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 41979) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59988 Monster spawn increase reached its maximum at turn 99725 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1517068 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: uncover sponsor (freq bonus 8) The monster species that spawned more often: general (freq bonus 24) The monster species that spawned more often: master mystic (freq bonus 7) The monster species that spawned more often: chloroform crasher (freq bonus 20) The monster species that spawned more often: young adult gray dragon (freq bonus 36) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 18) The monster species that spawned more often: death maggot (freq bonus 48) The monster species that spawned more often: porter secret car (freq bonus 12) The monster species that spawned more often: nickering evanescing respectable (freq bonus 12) The monster species that spawned more often: feanorian (freq bonus 16) The monster species that spawned more often: predator hellcat (freq bonus 15) The monster species that spawned more often: mowrah (freq bonus 20) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 8) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 6) The monster species that spawned more often: unclosed vitality colluded (freq bonus 6) The monster species that spawned more often: lampad (freq bonus 48) The monster species that spawned more often: Amy's foot (freq bonus 18) The monster species that spawned more often: zapborg (freq bonus 9) The monster species that spawned more often: metroid (freq bonus 4) The monster species that spawned more often: Xixot (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster species that never randomly spawned: thorn tree The monster species that never randomly spawned: stumbled catlike The monster species that never randomly spawned: hovercraft swimmiest The monster species that never randomly spawned: medicinally teleplay The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: hoofing incarnadined The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: gelatinous ball The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: clay warp fungus The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 2) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 13) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 4) Trap randomization happened for 1 in 769 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Breasts, Feet and Sexy Butt Your deity was Feet The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (356) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (TRATS ARL) scroll of healing (CHOMASO EMMAI SERBONI EMER) scroll of mana (BOYTIT ZIDEC) scroll of phase door (WET WITH WATER) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (POTASH EM EXTENDED FERTILIZER) * scroll of extra healing (FAT PINK BLOB) * scroll of greater mana restoration (TEEEE TSUUUU OOOOO) Spellbooks spellbook of healing (angry) spellbook of resist sleep (final) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.