porkman, neutral male angelic Priest --- $| | .| . #.| |.. #.Z, #...@| .....f| ------- [Porkman the Aspirant] St11 Dx9 Co16 In4 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1690 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: fear resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 17 Ring drop chance was reduced to 43% Wand drop chance was reduced to 91% Implant drop chance was reduced to 85% Weapon drop chance was reduced to 56% Food drop chance was reduced to 94% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: devices (turn 136) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 4) The following skill became untrainable after a while: body spells (turn 21285) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 16978) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40887 Monster spawn increase reached its maximum at turn 111700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1808856 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: spirit (freq bonus 16) The monster species that spawned more often: street thug (freq bonus 16) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 15) The monster species that spawned more often: inconsequentially impassable (freq bonus 10) The monster species that spawned more often: phororachus (freq bonus 16) The monster species that spawned more often: virus (freq bonus 8) The monster species that spawned more often: skidooed aardvark (freq bonus 8) The monster species that spawned more often: adventurer wraith (freq bonus 72) The monster species that spawned more often: Undead Kop (freq bonus 12) The monster species that spawned more often: insane ice spawn (freq bonus 40) The monster species that spawned more often: bad wort (freq bonus 12) The monster species that spawned more often: deepest one (freq bonus 20) The monster species that spawned more often: quickling queen (freq bonus 10) The monster species that spawned more often: dementia dragon (freq bonus 16) The monster species that spawned more often: Iggy (freq bonus 14) The monster species that spawned more often: unsustainable sexualized (freq bonus 16) The monster species that spawned more often: undead horse (freq bonus 16) The monster species that spawned more often: undead stand user (freq bonus 18) The monster species that spawned more often: unhealthy mushroom (freq bonus 21) The monster species that spawned more often: sunback assuagable (freq bonus 48) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: disintegration dragon The monster species that never randomly spawned: Sven The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: help vampire The monster species that never randomly spawned: giant awgwa The monster species that never randomly spawned: impenetrable black unicorn The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: albedo holistically The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 12) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 60) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 10) Trap randomization happened for 1 in 733 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zin, Yredelemnul and Xom Your deity was Yredelemnul The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of inventory id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of mana (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of cure (DUCKHACK III THE DUCKENING) * scroll of extra healing (HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (BURST THE SOUL) Spellbooks spellbook of healing (smeared) spellbook of wizard lock (raw) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (38 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.