porkman, neutral male angelic Priest ------ |.r..| |.@... |....| ..... |..f.| ----- |....| --.--- #,,, ##? [Porkman the Aspirant] St11 Dx8 Co13 In7 Wi12 Ch4 PriAngMalNeu S1 Dlvl:1 $1 HP20(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/1570 T9 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. There is a wall in the way! (2x) The kitten bites the evasive sewer rat. The evasive sewer rat bites you! [-1 -> 21] The kitten misses the evasive sewer rat. Unknown command ' '. The kitten bites the evasive sewer rat. The evasive sewer rat is killed! Unknown command ' '. (2x) The kitten eats an uncursed evasive sewer rat corpse {20}. The evasive sewer rat bites you! [-1 -> 20] Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: slow digestion You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Implant drop chance was reduced to 64% Potion drop chance was reduced to 85% Armor drop chance was reduced to 90% Tool drop chance was reduced to 47% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: devices (turn 4) The following skill became untrainable if you tried to train it too early: petkeeping (turn 36) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: whip (turn 18974) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 45087) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27313 Monster spawn increase reached its maximum at turn 196419 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 830072 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: scrag (freq bonus 12) The monster species that spawned more often: rain-guessing dragon (freq bonus 6) The monster species that spawned more often: Undead Kchief (freq bonus 3) The monster species that spawned more often: ore lichen (freq bonus 6) The monster species that spawned more often: disorder (freq bonus 12) The monster species that spawned more often: charcoal growth (freq bonus 9) The monster species that spawned more often: cyan devil (freq bonus 14) The monster species that spawned more often: brain-ruptured teacher (freq bonus 16) The monster species that spawned more often: helper zombie (freq bonus 9) The monster species that spawned more often: Dorothea (freq bonus 12) The monster species that spawned more often: fearful trove (freq bonus 16) The monster species that spawned more often: smart crasher (freq bonus 6) The monster species that spawned more often: high voltage generator (freq bonus 21) The monster species that spawned more often: Sarah's hugging boot (freq bonus 12) The monster species that spawned more often: mechanical juggernaut (freq bonus 3) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 4) The monster species that spawned more often: ringing hobbit (freq bonus 32) The monster species that spawned more often: pink mushroom (freq bonus 6) The monster species that spawned more often: mike interconnect (freq bonus 12) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 3) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 5) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster species that never randomly spawned: deep ettiksorn The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: rabid dog The monster species that never randomly spawned: tooth jugging borrow The monster species that never randomly spawned: bill giant The monster species that never randomly spawned: greater fire elemental The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: true weeping archangel The monster species that never randomly spawned: peacher stereoscopical The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 143) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 27) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 9) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 3) Trap randomization happened for 1 in 653 traps Next attribute increase check would have come at turn 502 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1492 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (ITE TI KE NI A TE TI KANNAA) scroll of healing (MUUTATATOTOTS) scroll of mana (INS CUBITOR) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (MASS ABORTION CAMP) scroll of cure (DDOS ATTACK) * scroll of extra healing (OIL YOU ASSHOLE) * scroll of greater mana restoration (ARCHENTECHTHA) Spellbooks spellbook of healing (wide) spellbook of wizard lock (bursting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.