porkman, neutral male angelic Priest ------ --.....-- |.......| ........ |.......| |.......| |.......| |.......| |........ |f......| -@.....- ,,--+---- # [Porkman the Aspirant] St7 Dx13 Co10 In4 Wi16 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 323 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 57% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 22% Tool drop chance was reduced to 92% The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: devices (turn 3) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 180) The following skill became untrainable after a while: elemental spells (turn 44255) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 23848) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46077 Monster spawn increase reached its maximum at turn 177687 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2420125 The monster class that cannot be genocided was nymph The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: H. (freq bonus 4) The monster species that spawned more often: repeller gosling (freq bonus 36) The monster species that spawned more often: nausea spore (freq bonus 12) The monster species that spawned more often: croc-man (freq bonus 8) The monster species that spawned more often: noxious growth (freq bonus 4) The monster species that spawned more often: crossroad caned (freq bonus 24) The monster species that spawned more often: sane colony (freq bonus 9) The monster species that spawned more often: blue-red mushroom (freq bonus 24) The monster species that spawned more often: energy lady (freq bonus 40) The monster species that spawned more often: invisible fungus (freq bonus 28) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 12) The monster species that spawned more often: red hulk (freq bonus 8) The monster species that spawned more often: looser scarab (freq bonus 32) The monster species that spawned more often: minotaur magician (freq bonus 12) The monster species that spawned more often: giant pest (freq bonus 16) The monster species that spawned more often: kickass troll (freq bonus 6) The monster species that spawned more often: sexxy robber (freq bonus 36) The monster species that spawned more often: damage vortex (freq bonus 8) The monster species that spawned more often: karakasa (freq bonus 12) The monster species that spawned more often: pile of very angry coins (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: lavender growth The monster species that never randomly spawned: Radio Kaptain The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: dependance scragging The monster species that never randomly spawned: meme force patch The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: null mummy The monster species that never randomly spawned: contamination mold The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 37) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 16) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 1) Trap randomization happened for 1 in 805 traps Next attribute increase check would have come at turn 982 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (POTESTAS) scroll of healing (PUTIUS CONSIO) scroll of mana (DEVIENEX COER) scroll of phase door (AMYXJONADAB) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (ABASH EM EXTENDED SOCIAL ANXIETY) * scroll of extra healing (WHOM DWELL IN THE VANITY) * scroll of greater mana restoration (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) Spellbooks spellbook of healing (visaged) spellbook of sleep (white-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.