porkman, neutral male angelic Priest ------ |..d@| |....| |$...| |....| ------ [Porkman the Aspirant] St8 Dx10 Co14 In7 Wi12 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 83% Potion drop chance was reduced to 97% Armor drop chance was reduced to 91% Food drop chance was reduced to 99% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: high heels (turn 19) The following skill became untrainable if you tried to train it too early: shield (turn 160) The following skill became untrainable after a while: attack spells (turn 31196) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 17678) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61125 Monster spawn increase reached its maximum at turn 136865 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6056400 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: bright massagist (freq bonus 18) The monster species that spawned more often: giant turtle (freq bonus 30) The monster species that spawned more often: recreance bringing ohmmeter (freq bonus 24) The monster species that spawned more often: cannibalizing inexplicably (freq bonus 12) The monster species that spawned more often: gazer identohorror (freq bonus 6) The monster species that spawned more often: onboard fingering (freq bonus 4) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 12) The monster species that spawned more often: nightly stalk (freq bonus 6) The monster species that spawned more often: psych orb (freq bonus 2) The monster species that spawned more often: Mister be silent kert (freq bonus 60) The monster species that spawned more often: charcoal spore (freq bonus 8) The monster species that spawned more often: gravity mushroom (freq bonus 4) The monster species that spawned more often: mind flayer mummy (freq bonus 15) The monster species that spawned more often: double-edge beetle (freq bonus 24) The monster species that spawned more often: allocation slime (freq bonus 2) The monster species that spawned more often: great bile wyrm (freq bonus 2) The monster species that spawned more often: Pale Night (freq bonus 9) The monster species that spawned more often: czech girl (freq bonus 12) The monster species that spawned more often: earth elemental (freq bonus 14) The monster species that spawned more often: hunger grue (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: revolutionist outlaying overshadowing The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: water patch The monster species that never randomly spawned: shoo turret The monster species that never randomly spawned: disable overcapitalized The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: tradename ragwort punster The monster species that never randomly spawned: lurking raven The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 98) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 3) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 45) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 9) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 15) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Trap randomization happened for 1 in 641 traps Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of taming (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of healing (HAS README) scroll of mana (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of phase door (HAPAX LEGOMENON) scroll of standard id (FIRE IN THE ASS HOLE) scroll of cure (ABRA KA DABRA) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (9H) Spellbooks spellbook of healing (gameplay-altering) spellbook of resist sleep (elemental) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.