porkman, neutral male angelic Priest ----- |...| ...| |.b$| |@d.| ----- [Porkman the Aspirant] St9 Dx7 Co14 In4 Wi15 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: searching You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 543 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 259 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 82% Wand drop chance was reduced to 64% Potion drop chance was reduced to 89% Tool drop chance was reduced to 95% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: flail (turn 123) The following skill became untrainable if you tried to train it too early: techniques (turn 26) The following skill became untrainable after a while: enchantment spells (turn 58694) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 21461) Items were more likely to be generated cursed by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56232 Monster spawn increase reached its maximum at turn 117627 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 564432 The monster class that cannot be genocided was snake The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: spinner force fungus (freq bonus 18) The monster species that spawned more often: pumping star (freq bonus 10) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 15) The monster species that spawned more often: barrowgrim soldier (freq bonus 18) The monster species that spawned more often: monstrous spider (freq bonus 10) The monster species that spawned more often: pseudoclassical intermix (freq bonus 28) The monster species that spawned more often: stag beetle (freq bonus 5) The monster species that spawned more often: agent black patch (freq bonus 12) The monster species that spawned more often: tron xorn (freq bonus 8) The monster species that spawned more often: vampire thirster (freq bonus 10) The monster species that spawned more often: undead midget (freq bonus 42) The monster species that spawned more often: alhoon (freq bonus 5) The monster species that spawned more often: death vortex (freq bonus 18) The monster species that spawned more often: triscele pushcart insolvable (freq bonus 36) The monster species that spawned more often: metering defeat (freq bonus 60) The monster species that spawned more often: crimson spore (freq bonus 24) The monster species that spawned more often: savage mafia type (freq bonus 18) The monster species that spawned more often: ocho-maru (freq bonus 42) The monster species that spawned more often: teacherage baldest (freq bonus 14) The monster species that spawned more often: confusion elemental (freq bonus 16) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 6) The monster species that never randomly spawned: mess monster The monster species that never randomly spawned: stiffed quintuplet The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: color out of space The monster species that never randomly spawned: dephmah sephirah The monster species that never randomly spawned: baelnorn The monster species that never randomly spawned: axial boomer The monster species that never randomly spawned: opal mushroom The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: abbot seaside The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 70) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 14) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 4) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 3) Trap randomization happened for 1 in 49 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Odin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (1UP EXTRA LIFE GET) scroll of healing (SEED SHOTED AS GUN 25 TIME) scroll of mana (CHE NON SONO IO) scroll of phase door (SLASHFIQSPORKSPLACK) scroll of standard id (THE GIAGGOSTUONO) scroll of cure (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of extra healing (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) * scroll of greater mana restoration (DEJIZ FRADO) Spellbooks spellbook of healing (chromatic) spellbook of knock (twisting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.