porkman, neutral male angelic Priest |# |. |.|# |.@# |f-# |. - [Porkman the Aspirant] St5 Dx5 Co5 In7 Wi8 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/870 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 97% Armor drop chance was reduced to 86% Food drop chance was reduced to 87% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 71) The following skill became untrainable if you tried to train it too early: general combat (turn 5328) The following skill became untrainable after a while: chaos spells (turn 56927) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 60205) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64690 Monster spawn increase reached its maximum at turn 326710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1905819 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: angelic being (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: gnome ann (freq bonus 24) The monster species that spawned more often: insurmountable colony (freq bonus 5) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 6) The monster species that spawned more often: red patch (freq bonus 12) The monster species that spawned more often: biogeography perdu (freq bonus 30) The monster species that spawned more often: jumping ice eel (freq bonus 60) The monster species that spawned more often: Aleax radiator (freq bonus 15) The monster species that spawned more often: mana worm (freq bonus 5) The monster species that spawned more often: brewing lordlier joltily (freq bonus 36) The monster species that spawned more often: pulse boomer (freq bonus 10) The monster species that spawned more often: golden warp fungus (freq bonus 10) The monster species that spawned more often: amnesia turret (freq bonus 32) The monster species that spawned more often: ice frog (freq bonus 5) The monster species that spawned more often: concrete ogre (freq bonus 5) The monster species that spawned more often: excusing wearer turpitude (freq bonus 18) The monster species that spawned more often: zombie (freq bonus 36) The monster species that spawned more often: tracheobronchial constricted (freq bonus 8) The monster species that spawned more often: acid-tripper (freq bonus 21) The monster species that spawned more often: camouflaged watcher (freq bonus 14) The monster species that spawned more often: Katia's leather boot (freq bonus 15) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster species that never randomly spawned: damper postmortem alkalinize The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: lingam wave The monster species that never randomly spawned: animals The monster species that never randomly spawned: magic flute king The monster species that never randomly spawned: female hull The monster species that never randomly spawned: Ina The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 189) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 40) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 76) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 74) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 20) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 76) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 3) Trap randomization happened for 1 in 685 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 659 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (928) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of create monster (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of healing (INTEGER DIVIDE BY ZERO) scroll of mana (RASH EM EXTENDED DISCOMFORT) scroll of phase door (SNAIL IS THE BEST RACE IN ELONA) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (BANDSMAN GROOMS LUCK) * scroll of extra healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of greater mana restoration (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) Spellbooks spellbook of healing (radiant green) spellbook of detect monsters (coarse) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.