porkman, neutral male angelic Priest ------ |.....|# -.....@- |.......d.. |.........| |........d| |.........| |......... ---.....--- |..... ------ [Porkman the Aspirant] St11 Dx10 Co9 In5 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: poison resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 92% Implant drop chance was reduced to 81% Potion drop chance was reduced to 84% Tool drop chance was reduced to 64% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: sling (turn 1080) The following skill became untrainable after a while: quarterstaff (turn 37633) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 47562) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21380 Monster spawn increase reached its maximum at turn 78418 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6452400 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: bewitched turret (freq bonus 10) The monster species that spawned more often: aggravator lich (freq bonus 16) The monster species that spawned more often: deep crypt creep (freq bonus 42) The monster species that spawned more often: unreal spore (freq bonus 12) The monster species that spawned more often: forcible electromotive (freq bonus 24) The monster species that spawned more often: macross valkarie (freq bonus 60) The monster species that spawned more often: contamination boomer (freq bonus 120) The monster species that spawned more often: ECM nerve head (freq bonus 27) The monster species that spawned more often: indigo warp patch (freq bonus 30) The monster species that spawned more often: griener beetle (freq bonus 16) The monster species that spawned more often: titanothere (freq bonus 8) The monster species that spawned more often: EQ Katcher (freq bonus 4) The monster species that spawned more often: fast shoggoth (freq bonus 14) The monster species that spawned more often: lichperor (freq bonus 20) The monster species that spawned more often: animated platinum statue (freq bonus 18) The monster species that spawned more often: lawyer (freq bonus 16) The monster species that spawned more often: presently taper (freq bonus 9) The monster species that spawned more often: very old orange dragon (freq bonus 21) The monster species that spawned more often: reproachful congolese (freq bonus 12) The monster species that spawned more often: masterminded fakery (freq bonus 21) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 24) The monster species that never randomly spawned: leocentaur stabber The monster species that never randomly spawned: itemporter The monster species that never randomly spawned: satanic groggier The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: ingested karst The monster species that never randomly spawned: pleasing fungus The monster species that never randomly spawned: Schalotte The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: Ruth's sneaker The monster species that never randomly spawned: nightmare troll The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 17) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 25) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 340) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 22) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 9) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 13) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Trap randomization happened for 1 in 784 traps Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Neptune The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of gain mana (MAY THE FORCE BE WITH YOU) scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (YOU ARE DOOMED) scroll of cure (23571113171923293137) * scroll of extra healing (TOUHOUWABOUHOU) * scroll of greater mana restoration (CUR NOS OPPUGNARE VIS) Spellbooks spellbook of healing (korean) spellbook of detect food (listening) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (35 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.