porkman, neutral male angelic Priest ------ +....| |....| |..@.| -..f{| |....| ---.-- [Porkman the Aspirant] St7 Dx9 Co9 In5 Wi12 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: full nutrients You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 4% Wand drop chance was reduced to 93% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 91% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: boomerang (turn 22) The following skill became untrainable if you tried to train it too early: chaos spells (turn 10439) The following skill became untrainable after a while: polymorphing (turn 13761) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 18978) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67976 Monster spawn increase reached its maximum at turn 115424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 260827 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 3) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: zero gunnhild (freq bonus 12) The monster species that spawned more often: wrumphus (freq bonus 9) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 32) The monster species that spawned more often: riptide unlacing persnickety crispier northeaster (freq bonus 42) The monster species that spawned more often: heart of wolverine (freq bonus 16) The monster species that spawned more often: Keystone Inspector (freq bonus 30) The monster species that spawned more often: ice trove (freq bonus 15) The monster species that spawned more often: sucker wort (freq bonus 18) The monster species that spawned more often: Freddie (freq bonus 5) The monster species that spawned more often: difficult sword fighter (freq bonus 30) The monster species that spawned more often: Till (freq bonus 20) The monster species that spawned more often: solohan (freq bonus 14) The monster species that spawned more often: leprechaun chairman (freq bonus 12) The monster species that spawned more often: weird force fungus (freq bonus 20) The monster species that spawned more often: moon-elf (freq bonus 12) The monster species that spawned more often: K2 beholder (freq bonus 16) The monster species that spawned more often: greater ice elemental (freq bonus 12) The monster species that spawned more often: heaven ripper (freq bonus 10) The monster species that spawned more often: lamel golem (freq bonus 24) The monster species that spawned more often: giant grasshopper (freq bonus 18) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster species that never randomly spawned: Waldern, King of Water The monster species that never randomly spawned: centaur caster The monster species that never randomly spawned: Herald Archon The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: stainable conservator The monster species that never randomly spawned: mana wort The monster species that never randomly spawned: intimated funding The monster species that never randomly spawned: weaum zombie The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: Ella's wedge sandal The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 5) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 1) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 4) Trap randomization happened for 1 in 718 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Caxon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of tele level (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of healing (EUROVISION FARCE CONTEST) scroll of mana (GICCC) scroll of phase door (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of standard id (XERTH Q3) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (PEWDYWYPIE) * scroll of greater mana restoration (SEE YA CUNT) Spellbooks spellbook of healing (grating) spellbook of wizard lock (doorstopping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.