porkman, neutral male angelic Priest -------------- |...H........| |............| |............+ |.f@.........| - ----- ------ [Porkman the Aspirant] St16 Dx5 Co8 In12 Wi9 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1620 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 75% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: sling (turn 44) The following skill became untrainable if you tried to train it too early: lightsaber (turn 456) The following skill became untrainable after a while: shield (turn 54841) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 59385) Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53642 Monster spawn increase reached its maximum at turn 156557 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1418332 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: glower chipper nark (freq bonus 6) The monster species that spawned more often: fife growth (freq bonus 24) The monster species that spawned more often: postgraduate boson (freq bonus 14) The monster species that spawned more often: redounded breadbasket (freq bonus 27) The monster species that spawned more often: clay mushroom (freq bonus 8) The monster species that spawned more often: real tunnel wight (freq bonus 18) The monster species that spawned more often: clinging blob (freq bonus 10) The monster species that spawned more often: oddity (freq bonus 10) The monster species that spawned more often: absent growth (freq bonus 3) The monster species that spawned more often: Uniform Kriminologist (freq bonus 18) The monster species that spawned more often: improver creeper (freq bonus 24) The monster species that spawned more often: danger snake (freq bonus 6) The monster species that spawned more often: prick stalk (freq bonus 6) The monster species that spawned more often: baby water dragon (freq bonus 6) The monster species that spawned more often: aspca fluoridated advise (freq bonus 5) The monster species that spawned more often: shakiest masturbator (freq bonus 8) The monster species that spawned more often: runoff warp patch (freq bonus 4) The monster species that spawned more often: emperor wight (freq bonus 48) The monster species that spawned more often: bully permamimic (freq bonus 64) The monster species that spawned more often: endanger trafficker (freq bonus 16) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 8) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: beamer The monster species that never randomly spawned: water mold The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: memory elemental The monster species that never randomly spawned: trembling poplar The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: blind melon The monster species that never randomly spawned: carful ecumenicism The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 21) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 21) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 75) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 14) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 11) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 22) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 81) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 10) Trap randomization happened for 1 in 450 traps Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of charging (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of healing (WOE TO THE PLIERS) scroll of mana (IMBA HAND OF VECNA) scroll of phase door (TRAINED THE HARD WAY) scroll of standard id (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of cure (VERR YED HORRE) * scroll of extra healing (TIRACLE RAMICAL RELRAMI LUE) * scroll of greater mana restoration (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) Spellbooks spellbook of healing (dark green) spellbook of resist sleep (donkey-eared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.