porkman, neutral male angelic Priest ---- ------ --- |...#.....i ..# ..d.....i..# #@....# #.#.# # -. -- [Porkman the Aspirant] St9 Dx10 Co8 In9 Wi12 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Armor drop chance was reduced to 79% The following skill could not be trained at all: club The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: javelin (turn 4) The following skill became untrainable if you tried to train it too early: techniques (turn 180) The following skill became untrainable after a while: polearms (turn 45705) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 60387) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79090 Monster spawn increase reached its maximum at turn 223450 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2661908 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: trove (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: sucker wort (freq bonus 8) The monster species that spawned more often: undead cook (freq bonus 10) The monster species that spawned more often: conducive entrust (freq bonus 10) The monster species that spawned more often: washier ursa (freq bonus 10) The monster species that spawned more often: rabid rat (freq bonus 12) The monster species that spawned more often: fairy moogle (freq bonus 30) The monster species that spawned more often: breakoff force fungus (freq bonus 12) The monster species that spawned more often: siege kobold (freq bonus 24) The monster species that spawned more often: plains centaur (freq bonus 12) The monster species that spawned more often: porter magic-colored fungus (freq bonus 24) The monster species that spawned more often: Burnar (freq bonus 20) The monster species that spawned more often: opal colony (freq bonus 10) The monster species that spawned more often: dust vortex (freq bonus 10) The monster species that spawned more often: stenography starboard revealed steadier gumshoe (freq bonus 28) The monster species that spawned more often: lethe wort (freq bonus 12) The monster species that spawned more often: falling turret (freq bonus 15) The monster species that spawned more often: cliquishly sleeting noel (freq bonus 6) The monster species that spawned more often: mousse quire simplemindedly (freq bonus 18) The monster species that spawned more often: japanese lady (freq bonus 42) The monster species that spawned more often: spinner gorging (freq bonus 32) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: navy growth The monster species that never randomly spawned: eldrak The monster species that never randomly spawned: winner scarab The monster species that never randomly spawned: reexchange rephrasing diplomatique The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: little arsebirth The monster species that never randomly spawned: player unicorn The monster species that never randomly spawned: megabat The monster species that never randomly spawned: giga jubjub bird The monster species that never randomly spawned: alpha metroid The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 136) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 17) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 23) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 18) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 12) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 51) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 2) Trap randomization happened for 1 in 997 traps Next attribute increase check would have come at turn 944 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of create monster (OGRANICHENIYE SAPOGI) scroll of healing (KICKINTHENUTS) scroll of mana (EIT ME) scroll of phase door (LAST AUX SPROING) scroll of standard id (MULEPUPUSCHE A BIG ONE) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of extra healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of greater mana restoration (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Spellbooks spellbook of healing (stained) spellbook of detect monsters (pure) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.