porkman, neutral male angelic Priest ------------ |........... |......}...| |..........| |..}.}....F| |.....}.}.d| |..........| |.....@.}..| |........}.. |.....}....| ------------ [Porkman the Aspirant] St9 Dx8 Co11 In8 Wi8 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP34(34) Pw38(38) AC6 MC0 Mov12 Sn0 Xp2/20 Wt40/1430 T15 Latest messages You see an image of someone stalking you. But it disappears. The little dog misses the immobile mold. (2x) Unknown command ' '. What do you want to drink? [de or ?*.] Ulch - the water was radioactive! What do you want to drink? [de or ?*.] The cool draught refreshes you. What do you want to drink? [de or ?*.] You feel more experienced. Welcome to experience level 2. What do you want to drink? [de or ?*.] Water gushes forth from the overflowing fountain! What do you want to drink? [de or ?*.] This tepid water is tasteless. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. Unknown command ' '. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 87% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 96% Potion drop chance was reduced to 96% Armor drop chance was reduced to 57% Food drop chance was reduced to 92% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: devices (turn 35) The following skill became untrainable if you tried to train it too early: morning star (turn 85) The following skill became untrainable after a while: riding (turn 81526) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 36032) Heavy curses were more common by 24% Items were more likely to be generated cursed by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47685 Monster spawn increase reached its maximum at turn 133459 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 703340 The monster class that cannot be genocided was lich The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: wanting snatch reattaching (freq bonus 4) The monster species that spawned more often: kroncopotaca (freq bonus 6) The monster species that spawned more often: liquefacient politicize wintery (freq bonus 8) The monster species that spawned more often: cave ogre (freq bonus 66) The monster species that spawned more often: knight of the condemning (freq bonus 8) The monster species that spawned more often: velar triumphant (freq bonus 8) The monster species that spawned more often: tobacconist nether (freq bonus 12) The monster species that spawned more often: pink mushroom patch (freq bonus 24) The monster species that spawned more often: coolivert (freq bonus 8) The monster species that spawned more often: bellicosely distended antipoverty (freq bonus 4) The monster species that spawned more often: werepanther (freq bonus 2) The monster species that spawned more often: yet stargazed (freq bonus 2) The monster species that spawned more often: rogue scout (freq bonus 4) The monster species that spawned more often: blot sephirah (freq bonus 18) The monster species that spawned more often: dungeon master (freq bonus 12) The monster species that spawned more often: paladin (freq bonus 16) The monster species that spawned more often: covetous hill orc (freq bonus 24) The monster species that spawned more often: ember mycon (freq bonus 6) The monster species that spawned more often: high wort (freq bonus 8) The monster species that spawned more often: umbra warp patch (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: pile of flying coins The monster species that never randomly spawned: soul gazer The monster species that never randomly spawned: black leye The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: toboggan hi The monster species that never randomly spawned: wayfarer perturbing discretional The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: grounded parrot The monster species that never randomly spawned: false colony The monster species that never randomly spawned: edgy stalk The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 2) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 30) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 36) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 97) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 13) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: dywypi trap (freq bonus 4) Trap randomization happened for 1 in 348 traps Next attribute increase check would have come at turn 509 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1517 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (422) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (GHAST OF SP00KTA) scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (89 50 4E 47 0D 0A 1A 0A) scroll of phase door (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of standard id (BUSTER HYMEN) scroll of cure (CURSE THE CURSES INTERFACE) * scroll of extra healing (TYPE CHANGING BY SLATE) * scroll of greater mana restoration (LARIEN TELPHONEYA) Spellbooks spellbook of healing (posh) spellbook of knock (cloth) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,