porkman, neutral male angelic Priest ---- ...| --...8- ,-.....+ |@....| --f..-- ...| ---- [Porkman the Aspirant] St11 Dx8 Co8 In4 Wi15 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 71% Potion drop chance was reduced to 81% Armor drop chance was reduced to 77% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: lance (turn 13) The following skill became untrainable if you tried to train it too early: sling (turn 34) The following skill became untrainable after a while: chaos spells (turn 53340) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 30219) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74510 Monster spawn increase reached its maximum at turn 224919 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 571888 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: notated bar (freq bonus 4) The monster species that spawned more often: werepermamimic (freq bonus 4) The monster species that spawned more often: great red dragon (freq bonus 16) The monster species that spawned more often: hutched checkerboard (freq bonus 36) The monster species that spawned more often: hidden morph vortex (freq bonus 2) The monster species that spawned more often: ant captain (freq bonus 10) The monster species that spawned more often: ice spore (freq bonus 12) The monster species that spawned more often: orange spore (freq bonus 24) The monster species that spawned more often: insurmountable warp fungus (freq bonus 6) The monster species that spawned more often: imitatee whipping motorcar jab (freq bonus 6) The monster species that spawned more often: nightmare sphere (freq bonus 5) The monster species that spawned more often: psychic warp fungus (freq bonus 12) The monster species that spawned more often: radioactive draconian (freq bonus 12) The monster species that spawned more often: pumping laser (freq bonus 9) The monster species that spawned more often: teleport trove (freq bonus 6) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 24) The monster species that spawned more often: vacuum mushroom (freq bonus 9) The monster species that spawned more often: lawn cattle (freq bonus 9) The monster species that spawned more often: deadly permamimic (freq bonus 25) The monster species that spawned more often: red boomer (freq bonus 15) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: runoff patch The monster species that never randomly spawned: solid patch The monster species that never randomly spawned: fire lizard The monster species that never randomly spawned: black laser The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: great white shark The monster species that never randomly spawned: trachoma shopkeeper The monster species that never randomly spawned: eyeglasses nerd The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 29) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 7) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 37) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 4) Trap randomization happened for 1 in 988 traps Trap difficulty was increased by 50 Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of scare monster (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of mana (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (FUCCHACK ASCII PORN GAME) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) Spellbooks spellbook of healing (sky blue) spellbook of detect food (pregnant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.