porkman, neutral male angelic Priest ------- |..... |...# | |@..... |f....| ----- - [Porkman the Aspirant] St8 Dx7 Co8 In9 Wi11 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 86% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: healing spells (turn 54) The following skill became untrainable if you tried to train it too early: crossbow (turn 285) The following skill became untrainable after a while: boomerang (turn 64592) The following skill couldn't be trained before a certain turn number is reached: shield (turn 48914) Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38820 Monster spawn increase reached its maximum at turn 115819 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2210888 The monster class that cannot be genocided was lizard The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: dark dwarven smith (freq bonus 9) The monster species that spawned more often: uppercase knapper (freq bonus 54) The monster species that spawned more often: kidney unshaven (freq bonus 20) The monster species that spawned more often: great wyrm of chaos (freq bonus 24) The monster species that spawned more often: desert growth (freq bonus 6) The monster species that spawned more often: special fungus (freq bonus 10) The monster species that spawned more often: albino patch (freq bonus 42) The monster species that spawned more often: haircutting nonviolation (freq bonus 6) The monster species that spawned more often: Exminator Kop (freq bonus 7) The monster species that spawned more often: blue thunderlord (freq bonus 10) The monster species that spawned more often: fourk spectre (freq bonus 5) The monster species that spawned more often: clicking stalk (freq bonus 14) The monster species that spawned more often: tentacled atlantean (freq bonus 36) The monster species that spawned more often: violet colony (freq bonus 40) The monster species that spawned more often: simper tamest (freq bonus 32) The monster species that spawned more often: atomization reembody (freq bonus 6) The monster species that spawned more often: quinon (freq bonus 14) The monster species that spawned more often: unaligned miniskirt (freq bonus 6) The monster species that spawned more often: dune beast (freq bonus 15) The monster species that spawned more often: Natascha's plateau boot (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 9) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster species that never randomly spawned: grah sephirah The monster species that never randomly spawned: amorphous force patch The monster species that never randomly spawned: metallic star The monster species that never randomly spawned: chlorpromazine sower The monster species that never randomly spawned: queevolt The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: stygian doll blowdart The monster species that never randomly spawned: Kop Kommissioner The monster species that never randomly spawned: allotypically boodling The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 25) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 16) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 31) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 2) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 10) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 6) Trap randomization happened for 1 in 845 traps Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Fluttershy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (YAWNING MY SHANK CUSTOMER) scroll of healing (XOR OTA) scroll of mana (DESUM TETRAL) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (NUMB ENEMY BY LICKING CIRCLE) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (G2G NOW) * scroll of greater mana restoration (COUNTRY ON ALL FOUR COLUMNS) Spellbooks spellbook of healing (grating) spellbook of light (stalking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.