porkman, neutral male angelic Priest ---------- |...$.f@.. |........| .........| |........- |.....d..| ---------- [Porkman the Aspirant] St9 Dx8 Co8 In3 Wi8 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: half spell damage You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 88% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 90% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: matter spells (turn 17) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4446) The following skill became untrainable after a while: petkeeping (turn 32557) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38719) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65210 Monster spawn increase reached its maximum at turn 169214 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3632441 The monster class that cannot be genocided was vampire The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: reportage wiry (freq bonus 48) The monster species that spawned more often: Desert Dwarf (freq bonus 36) The monster species that spawned more often: joy spike mage (freq bonus 5) The monster species that spawned more often: glopping prefixing garbanzo (freq bonus 18) The monster species that spawned more often: spikey mushroom patch (freq bonus 14) The monster species that spawned more often: highest spew (freq bonus 5) The monster species that spawned more often: Principal Natural Gas (freq bonus 56) The monster species that spawned more often: Aleax daybook (freq bonus 42) The monster species that spawned more often: gnomish gunman (freq bonus 18) The monster species that spawned more often: nexus metroid (freq bonus 15) The monster species that spawned more often: acidic cytoplasm (freq bonus 20) The monster species that spawned more often: amazonas fish (freq bonus 20) The monster species that spawned more often: moon byakhee (freq bonus 6) The monster species that spawned more often: eight of spades (freq bonus 14) The monster species that spawned more often: anti grue (freq bonus 48) The monster species that spawned more often: brick censurer (freq bonus 18) The monster species that spawned more often: electric gel (freq bonus 36) The monster species that spawned more often: blue outfaced (freq bonus 7) The monster species that spawned more often: grudge (freq bonus 5) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 21) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: evil patch vortex The monster species that never randomly spawned: steaded elocution The monster species that never randomly spawned: victualled convecting godhood wiener shaveable The monster species that never randomly spawned: shitty force fungus The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: petty pink sentai The monster species that never randomly spawned: tele eye The monster species that never randomly spawned: water ghost The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 14) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 2) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: dangerous terrain trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 1) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 698 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1047) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of light (CONE ALACIO) scroll of healing (ONE BELONGS BELONGED) scroll of mana (FUCK OFF YOU MISS ASS) scroll of phase door (FAHR TZU) scroll of standard id (THERE ARE MORE BUGS) scroll of cure (IDZ DO DIABLA BRUDNY ZDRAJCO) * scroll of extra healing (INNOCENCE PETRIFIED SKIN) * scroll of greater mana restoration (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) Spellbooks spellbook of healing (shivering) spellbook of sleep (decrepit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.