porkman, neutral male angelic Priest --------- |.......| |...d@..| |........ |.......| |.......| |.......| --.------ [Porkman the Aspirant] St11 Dx6 Co9 In10 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: wallwalking You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 10% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 78% Armor drop chance was reduced to 90% Tool drop chance was reduced to 79% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 35) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 42) The following skill became untrainable after a while: divination spells (turn 31357) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 60756) Items were more likely to be generated cursed by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57108 Monster spawn increase reached its maximum at turn 223518 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1149545 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: drey elf mummy (freq bonus 10) The monster species that spawned more often: athena basher (freq bonus 48) The monster species that spawned more often: Succubus Keelhauler (freq bonus 12) The monster species that spawned more often: wench (freq bonus 14) The monster species that spawned more often: crappy brat (freq bonus 16) The monster species that spawned more often: spooky (freq bonus 18) The monster species that spawned more often: husbanding repeatedly (freq bonus 16) The monster species that spawned more often: spinner mushroom (freq bonus 12) The monster species that spawned more often: great deep dragon (freq bonus 10) The monster species that spawned more often: green missingno (freq bonus 30) The monster species that spawned more often: Hendric (freq bonus 24) The monster species that spawned more often: albedo holistically (freq bonus 28) The monster species that spawned more often: soft growth (freq bonus 36) The monster species that spawned more often: ninja fighter (freq bonus 20) The monster species that spawned more often: vortex lord (freq bonus 20) The monster species that spawned more often: stubby bosquet (freq bonus 24) The monster species that spawned more often: mote of light (freq bonus 10) The monster species that spawned more often: outplay extinguish (freq bonus 36) The monster species that spawned more often: benediction fauve (freq bonus 12) The monster species that spawned more often: shark (freq bonus 48) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 8) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: denationalizing absurdly The monster species that never randomly spawned: mayday tossup fiend The monster species that never randomly spawned: helmold The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: dweeeeeeauweauw The monster species that never randomly spawned: shortener The monster species that never randomly spawned: graduation chef pelvic The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned: adult green dragon The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 17) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 10) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 24) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 206) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 99) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 15) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 4) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Trap randomization happened for 1 in 36 traps Next attribute increase check would have come at turn 3542 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corak, the Dragon Pharaoh and Sheltem Your deity was the Dragon Pharaoh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (640) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of healing (EUTOW) scroll of mana (ASSTRAELOS CHRAELOS) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of extra healing (LAD OS GA TIL CITADELLET) * scroll of greater mana restoration (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Spellbooks spellbook of healing (dry) spellbook of resist poison (scribbled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.