porkman, neutral male angelic Priest ----------- |.@.......| |.f......`| ..........| |.........| ----------- [Porkman the Aspirant] St6 Dx8 Co6 In3 Wi14 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/930 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: searching You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 56% Armor drop chance was reduced to 85% Tool drop chance was reduced to 93% Food drop chance was reduced to 98% Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: missile weapons (turn 175) The following skill became untrainable if you tried to train it too early: mace (turn 690) The following skill became untrainable after a while: healing spells (turn 56290) The following skill couldn't be trained before a certain turn number is reached: devices (turn 51599) Sticky curses were more common by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88305 Monster spawn increase reached its maximum at turn 198802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2551143 The monster class that cannot be genocided was ogre The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: filcher caparisoning (freq bonus 12) The monster species that spawned more often: salve upload (freq bonus 3) The monster species that spawned more often: riding pseudodragon (freq bonus 8) The monster species that spawned more often: hypomyces (freq bonus 15) The monster species that spawned more often: heckled sultriest (freq bonus 6) The monster species that spawned more often: puppyish geochemical (freq bonus 8) The monster species that spawned more often: Juen (freq bonus 4) The monster species that spawned more often: resignation distributive (freq bonus 12) The monster species that spawned more often: shod churl (freq bonus 9) The monster species that spawned more often: solid patch (freq bonus 3) The monster species that spawned more often: watch kieutenant (freq bonus 6) The monster species that spawned more often: training beam (freq bonus 6) The monster species that spawned more often: nautilus steersman (freq bonus 10) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 12) The monster species that spawned more often: giant vampire bat (freq bonus 28) The monster species that spawned more often: The Eastern Vampire (freq bonus 6) The monster species that spawned more often: zapped gearshift (freq bonus 6) The monster species that spawned more often: bogwumpus (freq bonus 6) The monster species that spawned more often: termite runtier (freq bonus 9) The monster species that spawned more often: consecrated turret (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster species that never randomly spawned: chaotic wizard The monster species that never randomly spawned: octarine wort The monster species that never randomly spawned: ultra jabberwock The monster species that never randomly spawned: max one The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: naphthalene misted The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: drawdown eurasia The monster species that never randomly spawned: banishment demon The monster species that never randomly spawned: porter fire elemental The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 17) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 11) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 36) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 24) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 20) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 10) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 6) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 313 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was the Emperor-beyond-the-Sea The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of teleportation (INNOCENCE PETRIFIED SKIN) scroll of healing (EDGE PROTECTION) scroll of mana (ZTORF) scroll of phase door (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of standard id (HARPON KNOUPHI BRINTANTEN) scroll of cure (CTRL ALT DEL) * scroll of extra healing (MY SPUTA WILL FLOW DOWN) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Spellbooks spellbook of healing (black-listed) spellbook of force bolt (heretical) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.