porkman, neutral male angelic Priest ------- +@....| |f....| |.....| |.....| ---#--- [Porkman the Aspirant] St6 Dx11 Co9 In6 Wi7 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 43 Implant identification only worked 1 times out of 58 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 96% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: high heels (turn 90) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 290) The following skill became untrainable after a while: body armor (turn 36224) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 18666) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73361 Monster spawn increase reached its maximum at turn 196219 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 630139 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: blithest sallow (freq bonus 5) The monster species that spawned more often: goldeen (freq bonus 24) The monster species that spawned more often: fearow (freq bonus 42) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 18) The monster species that spawned more often: baby brass dragon (freq bonus 8) The monster species that spawned more often: sacred thai fox (freq bonus 16) The monster species that spawned more often: Old Man Willow (freq bonus 12) The monster species that spawned more often: vividest corruptibility awaked penumbrae revocable (freq bonus 15) The monster species that spawned more often: greener frog (freq bonus 6) The monster species that spawned more often: Ariane (freq bonus 6) The monster species that spawned more often: lecherous crab (freq bonus 30) The monster species that spawned more often: minuscule mimic (freq bonus 36) The monster species that spawned more often: wolfed thuggee (freq bonus 54) The monster species that spawned more often: troll priest (freq bonus 21) The monster species that spawned more often: chemical force patch (freq bonus 14) The monster species that spawned more often: warbat (freq bonus 10) The monster species that spawned more often: orange mewlip (freq bonus 20) The monster species that spawned more often: watchwork automaton (freq bonus 12) The monster species that spawned more often: gnome mystic (freq bonus 24) The monster species that spawned more often: tomb mummy (freq bonus 14) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: notable patch The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: disarming turret The monster species that never randomly spawned: Doabli The monster species that never randomly spawned: alahorse The monster species that never randomly spawned: freemen municipally The monster species that never randomly spawned: abandoning pharyngectomy The monster species that never randomly spawned: bad force patch The monster species that never randomly spawned: straddle electrocution nonincriminating The monster species that never randomly spawned: Emperor Nero The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 10) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 89) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 5) Trap randomization happened for 1 in 256 traps Next attribute increase check would have come at turn 1127 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The Taliban The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of gold detection (EARLYGAME LATEGAME ENDGAME) scroll of healing (SUOMI MAINITTU TORILLA TAVATAAN) scroll of mana (10 SD) scroll of phase door (TRAETOR HORIGO) scroll of standard id (PLEBHACK NOW WITH SAVESTATES) scroll of cure (IEO BELPHENO) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) Spellbooks spellbook of healing (dusty) spellbook of resist sleep (monospace) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.