porkman, neutral male angelic Priest ------- |.....| .....| |.F...| |.....| |@d...| -.----- ,# [Porkman the Aspirant] St8 Dx8 Co8 In9 Wi14 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: the Force You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 58% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: hammer (turn 28) The following skill became untrainable if you tried to train it too early: techniques (turn 114) The following skill became untrainable after a while: techniques (turn 97325) The following skill couldn't be trained before a certain turn number is reached: searching (turn 54171) Heavy curses were more common by 27% Prime curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69720 Monster spawn increase reached its maximum at turn 138555 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 349922 The monster class that cannot be genocided was mummy The monster class that was spawned more often: wraith (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: claw bug (freq bonus 12) The monster species that spawned more often: welsher precalculated (freq bonus 16) The monster species that spawned more often: cancer research lady (freq bonus 8) The monster species that spawned more often: fifteen-headed hydra (freq bonus 10) The monster species that spawned more often: sympathized mpg (freq bonus 10) The monster species that spawned more often: greater rotting quylthulg (freq bonus 10) The monster species that spawned more often: sprigling (freq bonus 3) The monster species that spawned more often: magic-colored stalk (freq bonus 10) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 48) The monster species that spawned more often: tyrant of hell (freq bonus 10) The monster species that spawned more often: megaload turret (freq bonus 8) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 30) The monster species that spawned more often: amino reenlarged fungoid (freq bonus 9) The monster species that spawned more often: full-skinny beauty (freq bonus 8) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 9) The monster species that spawned more often: adventurer mold (freq bonus 2) The monster species that spawned more often: insurmountable spore (freq bonus 16) The monster species that spawned more often: affirm trespassory mounding (freq bonus 5) The monster species that spawned more often: Galford (freq bonus 40) The monster species that spawned more often: potion permamimic (freq bonus 9) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster species that never randomly spawned: yellow slugging The monster species that never randomly spawned: pixie archer The monster species that never randomly spawned: snaga The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: overcame groundwork rent The monster species that never randomly spawned: shortchanged flattener grazer farmhand savour The monster species that never randomly spawned: zog The monster species that never randomly spawned: dwarven impacter The monster species that never randomly spawned: field vole The monster species that never randomly spawned: Seraph of the Void The monster class that always generated with extra speed: bat or bird The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 2) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 57) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 10) Trap randomization happened for 1 in 255 traps Next attribute increase check would have come at turn 1095 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Ego and Id Your deity was Ego The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (447) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of stinking cloud (HITTING EVEN USED HAT MELO) scroll of healing (PUTO FER LO) scroll of mana (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (THIS ISNT DISNEYLAND) scroll of cure (J00NETHACK) * scroll of extra healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of greater mana restoration (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Spellbooks spellbook of healing (glowing) spellbook of detect food (red-listed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.