porkman, neutral male angelic Priest --------- |.......| +...f@r.| |.......| |.......| ----.---- [Porkman the Aspirant] St10 Dx8 Co7 In7 Wi18 Ch8 PriAngMalNeu S5 Dlvl:1 $5 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: full nutrients You could not have this property intrinsically: polymorph control Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 64% Wand drop chance was reduced to 81% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 83% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 85) The following skill became untrainable if you tried to train it too early: riding (turn 225) The following skill became untrainable after a while: body armor (turn 60412) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 37346) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18363 Monster spawn increase reached its maximum at turn 118789 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1654520 The monster class that cannot be genocided was blob The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: flayer (freq bonus 48) The monster species that spawned more often: broken laser (freq bonus 9) The monster species that spawned more often: passionate diarrhoeal importation (freq bonus 20) The monster species that spawned more often: night clan (freq bonus 72) The monster species that spawned more often: venom wort (freq bonus 54) The monster species that spawned more often: strange zombie (freq bonus 24) The monster species that spawned more often: challenging buzzard (freq bonus 30) The monster species that spawned more often: alpinist stardust (freq bonus 14) The monster species that spawned more often: reductor vortex (freq bonus 28) The monster species that spawned more often: somatotypology havocking (freq bonus 24) The monster species that spawned more often: internalizing pacifica (freq bonus 21) The monster species that spawned more often: time vortex (freq bonus 64) The monster species that spawned more often: petty dour rat (freq bonus 14) The monster species that spawned more often: Waldinach (freq bonus 11) The monster species that spawned more often: Sabine's zipper boot (freq bonus 30) The monster species that spawned more often: gatling turret (freq bonus 16) The monster species that spawned more often: normal pete (freq bonus 20) The monster species that spawned more often: runoff patch (freq bonus 56) The monster species that spawned more often: gypsy (freq bonus 18) The monster species that spawned more often: aqua pudding (freq bonus 14) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 18) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster species that never randomly spawned: hellhole mold The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: ixitxachitl The monster species that never randomly spawned: albino force patch The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: recluse spider The monster species that never randomly spawned: Urbaldi The monster species that never randomly spawned: breakoff wort The monster species that never randomly spawned: starvation ray The monster species that never randomly spawned: chassie The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 15) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 20) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 3) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 15) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 4) Trap randomization happened for 1 in 386 traps Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fedhas, Elyvilon and Dithmenos Your deity was Elyvilon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of healing (HALP WHY AM I SO BAD) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (TEEEE TSUUUU OOOOO) scroll of standard id (RATSANOPU) scroll of cure (ROOT CANAL THERAPY) * scroll of extra healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) * scroll of greater mana restoration (IN CASE OF DOUBT JUST ALWAYS GRADINA) Spellbooks spellbook of healing (long) spellbook of wizard lock (disrupted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.