porkman, neutral male angelic Priest --------- |..@....| -..f....- ........... |...........| ---.......--- |.......| --------- [Porkman the Aspirant] St6 Dx12 Co12 In7 Wi21 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Unknown command ' '. Unknown command '^I'. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: shock resistance You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 93% Implant drop chance was reduced to 84% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 74% Food drop chance was reduced to 90% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: divination spells (turn 207) The following skill became untrainable if you tried to train it too early: spirituality (turn 294) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: protection spells (turn 48474) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 34490) Sticky curses were more common by 28% Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55910 Monster spawn increase reached its maximum at turn 130025 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1266753 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rodent (freq bonus 8) The monster species that spawned more often: edgy growth (freq bonus 36) The monster species that spawned more often: amnesia permamimic (freq bonus 10) The monster species that spawned more often: slinging mithril coins (freq bonus 60) The monster species that spawned more often: group goblin (freq bonus 22) The monster species that spawned more often: wretched defiler (freq bonus 12) The monster species that spawned more often: weekending gyrate extraneously (freq bonus 22) The monster species that spawned more often: catapult indulge transgressive (freq bonus 24) The monster species that spawned more often: hibernal vortex (freq bonus 18) The monster species that spawned more often: baby diamond dragon (freq bonus 20) The monster species that spawned more often: dungeon troll (freq bonus 18) The monster species that spawned more often: nerve crab (freq bonus 27) The monster species that spawned more often: swearing whiny assumptive (freq bonus 40) The monster species that spawned more often: giant nut/mother (freq bonus 40) The monster species that spawned more often: tree stalk (freq bonus 60) The monster species that spawned more often: Almuth (freq bonus 42) The monster species that spawned more often: petty glib vortex (freq bonus 20) The monster species that spawned more often: arcane horse (freq bonus 20) The monster species that spawned more often: brown thunderlord (freq bonus 11) The monster species that spawned more often: tower master (freq bonus 28) The monster species that spawned more often: attest touchdown (freq bonus 9) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster species that never randomly spawned: ultraviolet monster The monster species that never randomly spawned: quendi wierdoking The monster species that never randomly spawned: yeggman vanguard osteological The monster species that never randomly spawned: Sing's japanese geta The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: autofarm blood pudding The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: weary pilgrim The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 722) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 12) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 16) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 8) Trap randomization happened for 1 in 191 traps Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ayssia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1000) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of healing (SUDO ROOT) scroll of mana (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of phase door (PRIRUTSENIE) scroll of standard id (ALPHABET SOUP LETTER SALAD) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (BUNDLEBUNDLEBUNDLE) * scroll of greater mana restoration (KEJU HIRWI) Spellbooks spellbook of healing (perverted) spellbook of resist poison (adamantium) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.