porkman, neutral male angelic Priest ------ -....| |P..(. |....| |..@d| . .....| - |....| --+--- [Porkman the Aspirant] St12 Dx10 Co16 In5 Wi16 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1750 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 345 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 97% Wand drop chance was reduced to 86% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 65% Tool drop chance was reduced to 93% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) The following skill became untrainable if you tried to train it too early: elemental spells (turn 336) The following skill became untrainable after a while: spirituality (turn 30872) The following skill couldn't be trained before a certain turn number is reached: searching (turn 64574) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 140895 Monster spawn increase reached its maximum at turn 373755 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2193275 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: afrit (freq bonus 18) The monster species that spawned more often: blackbelt (freq bonus 6) The monster species that spawned more often: Lemmy (freq bonus 12) The monster species that spawned more often: shambling horror (freq bonus 12) The monster species that spawned more often: Lord Sultur (freq bonus 8) The monster species that spawned more often: reprise thrower congenitally collard (freq bonus 4) The monster species that spawned more often: onanocter 7g (freq bonus 16) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 3) The monster species that spawned more often: exploitability turret (freq bonus 6) The monster species that spawned more often: master medium wall (freq bonus 8) The monster species that spawned more often: cursed patch (freq bonus 16) The monster species that spawned more often: furious spore (freq bonus 6) The monster species that spawned more often: operand depreciatory (freq bonus 6) The monster species that spawned more often: vampiric patch (freq bonus 12) The monster species that spawned more often: overleaf reifier trashier (freq bonus 18) The monster species that spawned more often: knight of the abyss (freq bonus 6) The monster species that spawned more often: wizrobe (freq bonus 8) The monster species that spawned more often: shan (freq bonus 12) The monster species that spawned more often: undercoat expired (freq bonus 12) The monster species that spawned more often: huge newt (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 9) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster species that never randomly spawned: crystal growth The monster species that never randomly spawned: mind flayer mummy The monster species that never randomly spawned: freezing mucus The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: calorimetric verifiable creeping uncloak strongman The monster species that never randomly spawned: bombast pronouncement pluto contributory The monster species that never randomly spawned: converged muddleheaded The monster species that never randomly spawned: land drake The monster species that never randomly spawned: Yasaman's leather boot The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 78) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 17) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 4) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Trap randomization happened for 1 in 819 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Pluto The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of teleportation (FWQWGADZ) scroll of healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of mana (ANGEL WITH THE SAMPLE) scroll of phase door (ADE EXPIRIUS) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (INS CUBITOR) * scroll of extra healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of greater mana restoration (HEEL STEALING) Spellbooks spellbook of healing (adamantium) spellbook of resist poison (colorful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.