porkman, neutral male angelic Priest -------- |..f@$.. |......| |..$.v.. |......| --+--.-- [Porkman the Aspirant] St12 Dx16 Co10 In5 Wi15 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: invisibility You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 93% Tool drop chance was reduced to 97% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 1102) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: chaos spells (turn 38189) The following skill couldn't be trained before a certain turn number is reached: shield (turn 59679) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50996 Monster spawn increase reached its maximum at turn 103949 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3261792 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: master twen (freq bonus 72) The monster species that spawned more often: purple force worm (freq bonus 21) The monster species that spawned more often: umber hulk (freq bonus 6) The monster species that spawned more often: Uniform Sergeant (freq bonus 9) The monster species that spawned more often: toxic stalk (freq bonus 6) The monster species that spawned more often: naga firespitter (freq bonus 8) The monster species that spawned more often: sowish eel (freq bonus 30) The monster species that spawned more often: axial boomer (freq bonus 30) The monster species that spawned more often: dermic shiksa (freq bonus 32) The monster species that spawned more often: energy force fungus (freq bonus 9) The monster species that spawned more often: porter black unicorn (freq bonus 8) The monster species that spawned more often: white mold (freq bonus 72) The monster species that spawned more often: complaisant tarboosh (freq bonus 12) The monster species that spawned more often: chalkier unidirectional (freq bonus 8) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 3) The monster species that spawned more often: overachieving centurion (freq bonus 24) The monster species that spawned more often: giant yellow jellyfish (freq bonus 15) The monster species that spawned more often: interhack horror (freq bonus 24) The monster species that spawned more often: urbanite unfix (freq bonus 27) The monster species that spawned more often: EQ Sergeant (freq bonus 24) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 12) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: metal black The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: memo force patch The monster species that never randomly spawned: really dangerous force fungus The monster species that never randomly spawned: extremely cute cat The monster species that never randomly spawned: automatic kitten The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: endplate disastrously rechecked The monster species that never randomly spawned: whirring furthering The monster species that never randomly spawned: novice quickling The monster class that always generated with extra speed: fungus or mold The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 58) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 18) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 49) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 16) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 10) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 1683 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Powdery Snow, Large Snowflakes and Blizzard Your deity was Large Snowflakes The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of remove curse (ON TIMON TIME ON TIME) scroll of healing (AURE ENTULUVA) scroll of mana (WAKE ME UP INSIDE) scroll of phase door (ACME) scroll of standard id (AMYBSOD DOES NOT KNOW C) scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of extra healing (MOMMYXOMUHU) * scroll of greater mana restoration (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) Spellbooks spellbook of healing (adamantium) spellbook of resist sleep (leveled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.