porkman, neutral male angelic Priest ---------- ..¯......| |.f....... |.[.G....| |:.......+ ---------- [Porkman the Evasive Gnoll] St8 Dx11 Co11 In8 Wi16 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP88(89) Pw22(22) AC1 MC0 Mov12 Sn0 HD18 Xp1/0 Wt64/1433 T12 Latest messages The marine goblin's iron skull cap named Atheist Champion blocks the kitten. The kitten bites the marine goblin. The marine goblin is killed! Unknown command ' '. (3x) What do you want to drink? [de or ?*] That is a silly thing to drink. You hit the potion trove. The rock lizard misses. The marine goblin hits you! [-1 -> 88] The kitten misses the marine goblin. Unknown command ' '. (2x) You hit the potion trove. The rock lizard misses. The kitten bites the marine goblin. The marine goblin is killed! The kitten eats an uncursed marine goblin corpse {400}. Unknown command ' '. (2x) You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of fire {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:5) {0} i - a blessed spellbook of wizard lock (0:1) {0} Potions d - 2 finalized potions of holy water {0} e - 2 potions of holy water {0} Tools k - 2 uncursed +0 torch (618)'s (alternate weapon; not wielded) {40} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: numbopathy You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 78% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 72% Food drop chance was reduced to 92% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: protection spells (turn 64) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 330) The following skill became untrainable after a while: sexy flats (turn 12677) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 31818) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 73586 Monster spawn increase reached its maximum at turn 177056 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 20193570 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: translucent draconian (freq bonus 20) The monster species that spawned more often: frost wall (freq bonus 8) The monster species that spawned more often: navy stalk (freq bonus 15) The monster species that spawned more often: dim laser (freq bonus 60) The monster species that spawned more often: tear warp patch (freq bonus 8) The monster species that spawned more often: rock mole (freq bonus 12) The monster species that spawned more often: gelatinous glob (freq bonus 10) The monster species that spawned more often: depowered colony (freq bonus 15) The monster species that spawned more often: skater girl (freq bonus 8) The monster species that spawned more often: gremffin (freq bonus 24) The monster species that spawned more often: zombified drake (freq bonus 54) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 21) The monster species that spawned more often: butterspy (freq bonus 5) The monster species that spawned more often: vile hunter (freq bonus 108) The monster species that spawned more often: censor (freq bonus 8) The monster species that spawned more often: sparkling force fungus (freq bonus 4) The monster species that spawned more often: spoor mushroom (freq bonus 8) The monster species that spawned more often: pickpocket (freq bonus 24) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 24) The monster species that spawned more often: nasty bug (freq bonus 8) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: innholder validatory The monster species that never randomly spawned: death grue The monster species that never randomly spawned: domestic naga The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: damager ghost The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: complaisantly british multiparty verged The monster species that never randomly spawned: overachieving centurion The monster class that always generated with extra speed: dragon The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 37) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 35) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 4) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 17) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 8) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 20) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 1048 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1555 points of nutrition remaining You aggravated monsters You were polymorphed into an evasive gnoll Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Fukoshima Radiation The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of fire (LOGUNO JIVYA EVILYVON) scroll of healing (HOLLANDS ANTJE) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (CHRIS ANGST) scroll of standard id (SMALLER3 SMALLER3 SMALLER3) scroll of cure (PFAZER) * scroll of extra healing (FOX NAWAGU) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Spellbooks spellbook of healing (dark green) spellbook of wizard lock (horrible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (19 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (5 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (22 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,