porkman, neutral male angelic Priest ----- |...| |@..| |f$.| |.... ...| ----- [Porkman the Aspirant] St13 Dx9 Co12 In6 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: wallwalking You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Implant drop chance was reduced to 73% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 18) The following skill became untrainable if you tried to train it too early: techniques (turn 190) The following skill became untrainable after a while: elemental spells (turn 44399) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 19253) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81520 Monster spawn increase reached its maximum at turn 149373 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1288876 The monster class that cannot be genocided was lizard The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: blue dragon (freq bonus 20) The monster species that spawned more often: disembodied sallower (freq bonus 3) The monster species that spawned more often: chimney sweep (freq bonus 4) The monster species that spawned more often: gigant (freq bonus 12) The monster species that spawned more often: invisible stalk (freq bonus 12) The monster species that spawned more often: absent fungus (freq bonus 30) The monster species that spawned more often: untruly engrossed use (freq bonus 8) The monster species that spawned more often: smirking sneak thief (freq bonus 4) The monster species that spawned more often: untiringly tubbiest repaid foreseeing (freq bonus 24) The monster species that spawned more often: unknown grue (freq bonus 24) The monster species that spawned more often: real vibration hound (freq bonus 6) The monster species that spawned more often: hi-speed automaton (freq bonus 18) The monster species that spawned more often: large centipede (freq bonus 16) The monster species that spawned more often: earth hound (freq bonus 8) The monster species that spawned more often: Mariya (freq bonus 24) The monster species that spawned more often: petty blinking eye (freq bonus 5) The monster species that spawned more often: giant black dragonfly (freq bonus 40) The monster species that spawned more often: bit (freq bonus 6) The monster species that spawned more often: grief shield (freq bonus 36) The monster species that spawned more often: twinighter viseing ionized unenforced (freq bonus 20) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: opal colony The monster species that never randomly spawned: upper ufo part The monster species that never randomly spawned: reflection exotic The monster species that never randomly spawned: lesbian beauty The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: asserter cloggy The monster species that never randomly spawned: naurungol The monster species that never randomly spawned: colossal clockwork war-machine The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: goddaughter effervesced The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 38) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 1) Trap randomization happened for 1 in 105 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grizz, Panda and Ice Bear Your deity was Panda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of confuse monster (EMPLY MENTAL TO SWITCH STATUS) scroll of healing (NESRECA HROSCEV) scroll of mana (HM MINUS 1R) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (ORC PAPER SCISSORS LIZARD SPOCK) * scroll of extra healing (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of greater mana restoration (TLON UQBAR) Spellbooks spellbook of healing (crying) spellbook of wizard lock (memorial) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.