porkman, neutral male angelic Priest ------------- |.........d.. |........@..| |...........| |...........| ----.-------- [Porkman the Aspirant] St13 Dx6 Co8 In5 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 73% Armor drop chance was reduced to 95% Tool drop chance was reduced to 77% Food drop chance was reduced to 92% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 31) The following skill became untrainable if you tried to train it too early: shield (turn 3364) The following skill became untrainable after a while: flail (turn 59633) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 63793) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53477 Monster spawn increase reached its maximum at turn 140216 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 22359900 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: bat or bird (freq bonus 8) The monster species that spawned more often: liquid golem (freq bonus 27) The monster species that spawned more often: lumpy immigration (freq bonus 39) The monster species that spawned more often: card growth (freq bonus 24) The monster species that spawned more often: notable warp fungus (freq bonus 66) The monster species that spawned more often: terminability bumping cult (freq bonus 60) The monster species that spawned more often: hellhole spore (freq bonus 33) The monster species that spawned more often: adventurer wort (freq bonus 30) The monster species that spawned more often: stout gelatinous cube (freq bonus 20) The monster species that spawned more often: wifebeater asshole (freq bonus 60) The monster species that spawned more often: vampire spawn (freq bonus 27) The monster species that spawned more often: edifying deceptive cringe (freq bonus 20) The monster species that spawned more often: valley giant (freq bonus 30) The monster species that spawned more often: proximo frostwork (freq bonus 88) The monster species that spawned more often: giant forest dragonfly (freq bonus 36) The monster species that spawned more often: manifolding cosignatory (freq bonus 18) The monster species that spawned more often: rafflesia (freq bonus 72) The monster species that spawned more often: hobbit distance runner (freq bonus 9) The monster species that spawned more often: sexton (freq bonus 20) The monster species that spawned more often: long dick (freq bonus 48) The monster species that spawned more often: colorless colony (freq bonus 60) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: outlawing nonspecialist beatifying companied The monster species that never randomly spawned: brass monkey golem The monster species that never randomly spawned: blackthorn overlie The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: twelph The monster species that never randomly spawned: Mirtulani The monster species that never randomly spawned: visis stalkish The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 18) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 14) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 97) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 14) Trap randomization happened for 1 in 151 traps Next attribute increase check would have come at turn 759 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Spock, Your mom and the universe Your deity was Your mom The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (WHAT IF FRED IS ACTUALLY GRILL) scroll of healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of mana (THARR) scroll of phase door (HEEL STEALING) scroll of standard id (OIL YOU ASSHOLE) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of extra healing (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of greater mana restoration (MERKELDAEMMERUNG) Spellbooks spellbook of healing (tame) spellbook of resist poison (faded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.