porkman, neutral male angelic Priest -+------ |....@$| |....d.+ |......| |......| |......| -------- [Porkman the Aspirant] St14 Dx10 Co7 In9 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 76% Implant drop chance was reduced to 82% Potion drop chance was reduced to 67% Armor drop chance was reduced to 97% Tool drop chance was reduced to 46% Food drop chance was reduced to 73% Monster death drops spawned with only 93% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: form VII (Juyo) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1352) The following skill became untrainable if you tried to train it too early: healing spells (turn 165) The following skill became untrainable after a while: high heels (turn 20483) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 42567) Heavy curses were more common by 24% Items were more likely to be generated cursed by 21% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15982 Monster spawn increase reached its maximum at turn 89510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1029840 The monster class that cannot be genocided was major demon The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: pretty water nymph (freq bonus 8) The monster species that spawned more often: negation gleaner (freq bonus 30) The monster species that spawned more often: stone-chasm fly (freq bonus 10) The monster species that spawned more often: pale colony (freq bonus 21) The monster species that spawned more often: unshakable traumatization (freq bonus 16) The monster species that spawned more often: Alida's hugging boot (freq bonus 5) The monster species that spawned more often: giant death dog (freq bonus 8) The monster species that spawned more often: black and white warp fungus (freq bonus 20) The monster species that spawned more often: recommencement boarded (freq bonus 12) The monster species that spawned more often: furious stalk (freq bonus 16) The monster species that spawned more often: varuna (freq bonus 48) The monster species that spawned more often: black snake (freq bonus 30) The monster species that spawned more often: gonged numerating (freq bonus 20) The monster species that spawned more often: black rogue (freq bonus 12) The monster species that spawned more often: aquatic elven shaman (freq bonus 12) The monster species that spawned more often: undead fighter (freq bonus 10) The monster species that spawned more often: Rough Teresa (freq bonus 36) The monster species that spawned more often: memo force fungus (freq bonus 10) The monster species that spawned more often: thestral (freq bonus 40) The monster species that spawned more often: hell burner (freq bonus 21) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 12) The monster trait that was more common: monsters whose attacks push you back (freq bonus 5) The monster species that never randomly spawned: egocentrism preponderated sicken The monster species that never randomly spawned: chemoreceptivity transit amateurishly The monster species that never randomly spawned: hardstand oakland The monster species that never randomly spawned: trump turret The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: sea elf The monster species that never randomly spawned: unnethackplus horror The monster species that never randomly spawned: gibbon shorthorn The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: wax bee The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 25) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 38) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 22) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 15) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 1) Trap randomization happened for 1 in 994 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Savos Aren The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (584) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of create monster (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of healing (OM) scroll of mana (A CERTAIN PEASANT RAILGUN) scroll of phase door (SWEET FEET) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (IDE BY 0) * scroll of extra healing (ANGEL WITH THE SAMPLE) * scroll of greater mana restoration (KO BATE) Spellbooks spellbook of healing (bursting) spellbook of force bolt (deep) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.