porkman, neutral male angelic Priest ------ --- +@.......| |.d......| +.¯......| |........| --+------- [Porkman the Aspirant] St8 Dx7 Co6 In7 Wi6 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1070 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 228 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 73% Wand drop chance was reduced to 92% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 78% Tool drop chance was reduced to 93% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: occult spells (turn 75) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 516) The following skill became untrainable after a while: flail (turn 30084) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 32068) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47114 Monster spawn increase reached its maximum at turn 109922 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3717367 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: selenite administrator (freq bonus 27) The monster species that spawned more often: bone devil (freq bonus 14) The monster species that spawned more often: werewedgesandal (freq bonus 24) The monster species that spawned more often: bionic naga hatchling (freq bonus 20) The monster species that spawned more often: petty giant ant (freq bonus 3) The monster species that spawned more often: The Walking Daikon (freq bonus 60) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 28) The monster species that spawned more often: Succubus Kommissioner (freq bonus 18) The monster species that spawned more often: orange ray (freq bonus 20) The monster species that spawned more often: +4 md cutoff (freq bonus 3) The monster species that spawned more often: quack trimly feinting (freq bonus 18) The monster species that spawned more often: calc vide mislabelled disobedience (freq bonus 36) The monster species that spawned more often: valkyrie (freq bonus 30) The monster species that spawned more often: radiant stalk (freq bonus 18) The monster species that spawned more often: jordanian torso (freq bonus 24) The monster species that spawned more often: giant turtle (freq bonus 30) The monster species that spawned more often: star bulb (freq bonus 10) The monster species that spawned more often: pseudophilosophical flaming (freq bonus 24) The monster species that spawned more often: sepia growth (freq bonus 12) The monster species that spawned more often: sweated legitimatize (freq bonus 48) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 5) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster species that never randomly spawned: magic bulb The monster species that never randomly spawned: monadic deva The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: water vortex The monster species that never randomly spawned: dao elemental The monster species that never randomly spawned: annoying troll The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: necrose wainscot The monster species that never randomly spawned: Banisher The monster species that never randomly spawned: storm naga The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 19) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 20) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 44) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 38) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 1) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Queen Katharina The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (452) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of remove curse (LASH EM EXTENDED BALROG SHOW) scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (NOBIMUS UPSCOTI) scroll of phase door (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) * scroll of extra healing (TROJAN DROPPER NSIS CAN FUCK OFF) * scroll of greater mana restoration (CLONE MONSTER) Spellbooks spellbook of healing (lovely) spellbook of light (foreign) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.