porkman, neutral male angelic Priest ---- |..| X..| |..| +@f| ---- [Porkman the Aspirant] St5 Dx5 Co15 In12 Wi16 Ch11 PriAngMalNeu S0 Dlvl:1 $0 HP21(22) Pw21(21) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T8 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) You stop. Your kitten is in the way! There's some graffiti on the floor here. Use "r." to read it. What do you want to drink? [de or ?*.] The cool draught refreshes you. The kitten picks up 4 gold pieces {0}. What do you want to drink? [de or ?*.] The water is contaminated! 5 points of your strength got sapped! [-1 -> 21] The fountain dries up! The kitten drops 4 gold pieces. What do you want to drink? [de or ?*] That is a silly thing to drink. There's some graffiti on the floor here. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Potion drop chance was reduced to 69% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: missile weapons (turn 7) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 234) The following skill became untrainable after a while: morning star (turn 32952) The following skill couldn't be trained before a certain turn number is reached: lance (turn 115886) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43330 Monster spawn increase reached its maximum at turn 133437 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1434545 The monster class that cannot be genocided was ogre The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: extorsive liver throughout (freq bonus 16) The monster species that spawned more often: unidentified kobold shaman (freq bonus 9) The monster species that spawned more often: darkness thief (freq bonus 8) The monster species that spawned more often: mamono (freq bonus 8) The monster species that spawned more often: antimagic stalk (freq bonus 6) The monster species that spawned more often: replanned calmed protozoon (freq bonus 9) The monster species that spawned more often: petty kobold shaman (freq bonus 16) The monster species that spawned more often: howling spirit (freq bonus 42) The monster species that spawned more often: shitty warp patch (freq bonus 12) The monster species that spawned more often: collegium presold (freq bonus 15) The monster species that spawned more often: lygrog (freq bonus 6) The monster species that spawned more often: corpulent dog (freq bonus 4) The monster species that spawned more often: sluggish beam (freq bonus 16) The monster species that spawned more often: secluded mushroom (freq bonus 24) The monster species that spawned more often: morphse (freq bonus 7) The monster species that spawned more often: clicking force patch (freq bonus 6) The monster species that spawned more often: rainbow sentai (freq bonus 60) The monster species that spawned more often: death drake (freq bonus 30) The monster species that spawned more often: Fierna (freq bonus 10) The monster species that spawned more often: nebulous boomer (freq bonus 60) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 18) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster species that never randomly spawned: ferrous force patch The monster species that never randomly spawned: paleographical unconstitutionality The monster species that never randomly spawned: householder vivace The monster species that never randomly spawned: breakoff mold The monster species that never randomly spawned: dwarf firemage The monster species that never randomly spawned: glossing pant The monster species that never randomly spawned: gigant The monster species that never randomly spawned: coenamored mineralized The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: floorshift trickier The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 20) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 81) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 26) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 7) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 33) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 3) Trap randomization happened for 1 in 850 traps Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1046) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of tele level (BERRYTOWNS NEXT TOP MODEL) scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of phase door (WUEICHWUEICH WUEICHWUEICH) scroll of standard id (STARS) scroll of cure (DYNAMOHACK WHEN) * scroll of extra healing (890 C PROPERTY) * scroll of greater mana restoration (SO INFERO NO) Spellbooks spellbook of healing (violet) spellbook of wizard lock (heretical) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.