porkman, neutral male angelic Priest ------- |@f...| |.....- |.....| |.....| |.....| ------- [Porkman the Aspirant] St7 Dx6 Co9 In8 Wi13 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: freezopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 219 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 67% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: spirituality (turn 42) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 133) The following skill became untrainable after a while: occult spells (turn 18500) The following skill couldn't be trained before a certain turn number is reached: axe (turn 33995) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19570 Monster spawn increase reached its maximum at turn 71367 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 961824 The monster class that cannot be genocided was jelly The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: smog palmate (freq bonus 10) The monster species that spawned more often: giant toad (freq bonus 14) The monster species that spawned more often: fanatician (freq bonus 21) The monster species that spawned more often: smokable effectuation (freq bonus 48) The monster species that spawned more often: multicolor grue (freq bonus 42) The monster species that spawned more often: casting spider (freq bonus 16) The monster species that spawned more often: poppycock awake (freq bonus 10) The monster species that spawned more often: restoring hanger hosteling (freq bonus 66) The monster species that spawned more often: void warp fungus (freq bonus 21) The monster species that spawned more often: pile of silver coins (freq bonus 12) The monster species that spawned more often: undead gamer (freq bonus 21) The monster species that spawned more often: healthy plains centaur (freq bonus 20) The monster species that spawned more often: alienee bowling (freq bonus 18) The monster species that spawned more often: abnormal stalk (freq bonus 36) The monster species that spawned more often: amnesia turret (freq bonus 10) The monster species that spawned more often: tentacool (freq bonus 7) The monster species that spawned more often: misthewer (freq bonus 6) The monster species that spawned more often: false fungus (freq bonus 18) The monster species that spawned more often: lesser moloch (freq bonus 42) The monster species that spawned more often: unerased rackety (freq bonus 10) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster species that never randomly spawned: #=*8.u The monster species that never randomly spawned: corse coordinating step The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: crimson placental aflame The monster species that never randomly spawned: ancient mercurial dragon The monster species that never randomly spawned: Hirschah The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: swab slabber The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 5) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 3) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 18) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 2) Trap randomization happened for 1 in 906 traps Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Minerva, Apollo and Linus Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant armor (9H) scroll of healing (NADSIL SEETRURA) scroll of mana (APOFFEA BUTT) scroll of phase door (ELL HUROZUNTEL WHOTISPECI) scroll of standard id (CASH EM OUSSIDE HOW BOU DAH) scroll of cure (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) Spellbooks spellbook of healing (antichrist) spellbook of detect monsters (hugging) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.