porkman, neutral male angelic Priest , -- -.--- +...@... |....d.| ......$. -------- [Porkman the Aspirant] St12 Dx10 Co7 In7 Wi14 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 38 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 93% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 49% Food drop chance was reduced to 92% Monster death drops spawned with only 81% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: scimitar (turn 3) The following skill became untrainable if you tried to train it too early: boomerang (turn 26) The following skill became untrainable after a while: attack spells (turn 66261) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 24117) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29511 Monster spawn increase reached its maximum at turn 82233 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1667250 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: someway feta circumcise (freq bonus 42) The monster species that spawned more often: inertia hound (freq bonus 36) The monster species that spawned more often: +2 sd barricade (freq bonus 32) The monster species that spawned more often: petty wiper rubber (freq bonus 21) The monster species that spawned more often: mimic mummy (freq bonus 5) The monster species that spawned more often: wig sheep (freq bonus 12) The monster species that spawned more often: blossoming pirouetting (freq bonus 42) The monster species that spawned more often: aklash (freq bonus 10) The monster species that spawned more often: ferrous growth (freq bonus 36) The monster species that spawned more often: hobbit marathon finisher (freq bonus 14) The monster species that spawned more often: night willow (freq bonus 12) The monster species that spawned more often: colorful warp fungus (freq bonus 15) The monster species that spawned more often: rainbow unicorn (freq bonus 24) The monster species that spawned more often: Green-elf rogue (freq bonus 54) The monster species that spawned more often: furious force patch (freq bonus 42) The monster species that spawned more often: borloth (freq bonus 66) The monster species that spawned more often: ytterbic catalpa (freq bonus 48) The monster species that spawned more often: salvation yodelling impenetrable nut (freq bonus 7) The monster species that spawned more often: player slime (freq bonus 72) The monster species that spawned more often: polyvinyl subatomic (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 16) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: am shop ghost The monster species that never randomly spawned: quartz ripper The monster species that never randomly spawned: neekerbreeker The monster species that never randomly spawned: freezolisk The monster species that never randomly spawned: plasma turret The monster species that never randomly spawned: wooden patch The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: Blahonir The monster species that never randomly spawned: flecto rubber The monster species that never randomly spawned: matador quietism The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 16) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 19) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 12) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 15) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 4) Trap randomization happened for 1 in 323 traps Next attribute increase check would have come at turn 1615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Venus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1133) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of immobility (VITIO PUS RO) scroll of healing (BUSTER HYMEN) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (FPMAM) scroll of standard id (SPRING NO HAPPEN) scroll of cure (EUTOW) * scroll of extra healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Spellbooks spellbook of healing (fleeting) spellbook of light (pregnant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.