porkman, neutral male angelic Priest -.-.- ..d.. -@- ##$ [Porkman the Aspirant] St10 Dx8 Co16 In7 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1670 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: displacement You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 91% chance Wand drop chance was reduced to 98% Implant drop chance was reduced to 89% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 43% Armor drop chance was reduced to 77% Monster death drops spawned with only 96% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 15) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 32) The following skill became untrainable after a while: two-handed weapons (turn 45144) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 18071) Sticky curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34028 Monster spawn increase reached its maximum at turn 74485 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2665232 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: heart of wolverine (freq bonus 12) The monster species that spawned more often: miltank (freq bonus 5) The monster species that spawned more often: orphanage comedy (freq bonus 12) The monster species that spawned more often: smashlin (freq bonus 10) The monster species that spawned more often: opal warp fungus (freq bonus 24) The monster species that spawned more often: drone wort (freq bonus 6) The monster species that spawned more often: hooked horror (freq bonus 36) The monster species that spawned more often: yellow devil (freq bonus 14) The monster species that spawned more often: water grue (freq bonus 18) The monster species that spawned more often: dish mummy (freq bonus 12) The monster species that spawned more often: stickrothe (freq bonus 15) The monster species that spawned more often: flank player (freq bonus 5) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 42) The monster species that spawned more often: green centipede (freq bonus 30) The monster species that spawned more often: argus (freq bonus 96) The monster species that spawned more often: real retention hound (freq bonus 10) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 18) The monster species that spawned more often: loosest assuaging sneezed bloom (freq bonus 16) The monster species that spawned more often: interdicting perversely sternum (freq bonus 7) The monster species that spawned more often: Solvejg's mocassin (freq bonus 32) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster species that never randomly spawned: foul mimic The monster species that never randomly spawned: infidel The monster species that never randomly spawned: misreporting harvesting The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: society voucherable The monster species that never randomly spawned: eye of the hurricane The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: slimy force patch The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 4) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 47) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 71) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 3) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 598 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Istaria The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (680) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of teleportation (JARVIK 7) scroll of healing (EARNINGS SERVICES) scroll of mana (DIE BEFORE YOUVE MOVED) scroll of phase door (ASCHELIDONETH BATHARIBATH) scroll of standard id (SEVEN MINUS) scroll of cure (VITERBI TRELLIS) * scroll of extra healing (INS CUBITOR) * scroll of greater mana restoration (FIQQY FAZBEAR) Spellbooks spellbook of healing (credited) spellbook of resist poison (leather) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.