porkman, neutral male angelic Priest ------------ --- .d.......... ... |.@........| |..........| ----..`....| ......| --.---- [Porkman the Aspirant] St13 Dx14 Co16 In11 Wi15 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1860 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: warning You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 51 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 96% Armor drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: morning star (turn 675) The following skill became untrainable after a while: bow (turn 53810) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 52039) Heavy curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51687 Monster spawn increase reached its maximum at turn 204709 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10826877 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: dao elemental (freq bonus 24) The monster species that spawned more often: shark sashimi (freq bonus 18) The monster species that spawned more often: tengu (freq bonus 14) The monster species that spawned more often: large dog (freq bonus 6) The monster species that spawned more often: lime killer tomato (freq bonus 8) The monster species that spawned more often: confused bitch (freq bonus 12) The monster species that spawned more often: rhino king (freq bonus 42) The monster species that spawned more often: agate patch (freq bonus 18) The monster species that spawned more often: pale soul (freq bonus 54) The monster species that spawned more often: shadow faerie (freq bonus 12) The monster species that spawned more often: ghetto force patch (freq bonus 6) The monster species that spawned more often: kill giant (freq bonus 36) The monster species that spawned more often: weir (freq bonus 12) The monster species that spawned more often: frost spider (freq bonus 16) The monster species that spawned more often: Undead Kaptain (freq bonus 18) The monster species that spawned more often: kabuki mono (freq bonus 3) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 6) The monster species that spawned more often: seasoned marshaling (freq bonus 18) The monster species that spawned more often: Bueuer (freq bonus 16) The monster species that spawned more often: cat cloud (freq bonus 15) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: pit archer The monster species that never randomly spawned: ridiculously tweed The monster species that never randomly spawned: tear bulb The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: magic wort The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: oxidizer The monster species that never randomly spawned: abstruser didy The monster species that never randomly spawned: imbalming inconclusive The monster species that never randomly spawned: grunt nightmare The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 20) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 36) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 17) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 2) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 21) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 15) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 5) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 10) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 16) Trap randomization happened for 1 in 650 traps Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (EN SNORING HEALTHITS LOWERED) scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (SCENTFUL PERFUME) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (DINKIER MISDO MONOPOLIZATION WALLEYE) * scroll of greater mana restoration (VI SKAPER VELGE BORT DENNE REGJERINGEN) Spellbooks spellbook of healing (patterned) spellbook of light (colluded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.