porkman, neutral male angelic Priest ----- |f@.. |...| |..`. +...| ----- [Porkman the Aspirant] St5 Dx9 Co18 In12 Wi14 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 68 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 90% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 94% Food drop chance was reduced to 95% Monster death drops spawned with only 80% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: devices (turn 7) The following skill became untrainable if you tried to train it too early: firearms (turn 1855) The following skill became untrainable after a while: bare-handed combat (turn 31854) The following skill couldn't be trained before a certain turn number is reached: club (turn 41369) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92280 Monster spawn increase reached its maximum at turn 157179 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2249551 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: undead naga (freq bonus 24) The monster species that spawned more often: rending horror (freq bonus 8) The monster species that spawned more often: reprobing thruway (freq bonus 8) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 12) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 6) The monster species that spawned more often: cyan stalk (freq bonus 6) The monster species that spawned more often: jargoned took (freq bonus 3) The monster species that spawned more often: bag money (freq bonus 8) The monster species that spawned more often: nether ghost (freq bonus 4) The monster species that spawned more often: leocentaur (freq bonus 20) The monster species that spawned more often: kabuki mono (freq bonus 10) The monster species that spawned more often: master nalfeshnee (freq bonus 10) The monster species that spawned more often: dull spore (freq bonus 2) The monster species that spawned more often: accounted sire minnesinger padded (freq bonus 4) The monster species that spawned more often: necromage (freq bonus 4) The monster species that spawned more often: automatic housecat (freq bonus 32) The monster species that spawned more often: wood elf priest (freq bonus 9) The monster species that spawned more often: laten force fungus (freq bonus 5) The monster species that spawned more often: bright violet warp fungus (freq bonus 24) The monster species that spawned more often: void pudding (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 15) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster species that never randomly spawned: Sally The monster species that never randomly spawned: sticky wort The monster species that never randomly spawned: cowpox mustier bola syria catbird The monster species that never randomly spawned: myrmidon lochagos The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: sepulchre playacting The monster species that never randomly spawned: rebuilt fleecy stigmata The monster species that never randomly spawned: pesky louse The monster species that never randomly spawned: undead electric mage The monster species that never randomly spawned: hammerhead The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 10) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 94) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 5) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 3) Trap randomization happened for 1 in 680 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (849) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of remove curse (JUMP OFF A BRIDGE) scroll of healing (COUNTRY ON ALL FOUR COLUMNS) scroll of mana (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of phase door (RAMBA ZAMBA) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (EIESOUS OUAIR AMOUN OUTHI) * scroll of extra healing (ALIUS PRA) * scroll of greater mana restoration (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Spellbooks spellbook of healing (rainy) spellbook of detect food (wasteful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.