porkman, neutral male angelic Priest ----- |@..| |f..| |...| ....| ---+- [Porkman the Aspirant] St8 Dx11 Co13 In9 Wi16 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP35(35) Pw39(39) AC5 Sn0 Xp2/20 T7 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to drink? [de or ?*.] This tepid water is tasteless. What do you want to drink? [de or ?*.] You feel more experienced. Welcome to experience level 2. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sickopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 358 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 38% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 66% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 3) The following skill became untrainable if you tried to train it too early: lightsaber (turn 432) The following skill became untrainable after a while: implants (turn 60668) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 57362) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54905 Monster spawn increase reached its maximum at turn 114593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2791947 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: antimagic growth (freq bonus 15) The monster species that spawned more often: polonium imp (freq bonus 8) The monster species that spawned more often: well-hidden drow (freq bonus 20) The monster species that spawned more often: dirty ray (freq bonus 12) The monster species that spawned more often: caning calligraphic (freq bonus 16) The monster species that spawned more often: retannd (freq bonus 32) The monster species that spawned more often: kobold spellswinger (freq bonus 36) The monster species that spawned more often: storm demon (freq bonus 36) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 10) The monster species that spawned more often: amorphous wort (freq bonus 48) The monster species that spawned more often: plague mouse (freq bonus 40) The monster species that spawned more often: daat sephirah (freq bonus 28) The monster species that spawned more often: phororachus (freq bonus 8) The monster species that spawned more often: gang scholar (freq bonus 30) The monster species that spawned more often: fuckubus (freq bonus 5) The monster species that spawned more often: ghost mage (freq bonus 60) The monster species that spawned more often: soft wort (freq bonus 24) The monster species that spawned more often: reheated invocation (freq bonus 30) The monster species that spawned more often: pumping star (freq bonus 26) The monster species that spawned more often: young adult red dragon (freq bonus 24) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster species that never randomly spawned: blank colony The monster species that never randomly spawned: Ruea's sneaker The monster species that never randomly spawned: vandal The monster species that never randomly spawned: Bettina The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: great cuban singer The monster species that never randomly spawned: Officer Ina The monster species that never randomly spawned: green patch The monster species that never randomly spawned: euphony drat The monster species that never randomly spawned: lactoprotein ingrown acutely The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 6) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 11) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 82) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 4) Trap randomization happened for 1 in 816 traps Next attribute increase check would have come at turn 627 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having sickopathy (0) Your chance to block was 21% You saw invisible You had infravision You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (DRIVING IT THEIR CART AWAY) scroll of healing (LOGUNO JIVYA EVILYVON) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (NIIN VOIMME TOIMIA) * scroll of extra healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of greater mana restoration (SKYB) Spellbooks spellbook of healing (pergament) spellbook of force bolt (reversed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (35 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.