porkman, neutral male angelic Priest ------- ......| |..@f.| |.....| ......| -.-+--- [Porkman the Aspirant] St8 Dx6 Co8 In5 Wi9 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: numbopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 77 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 90% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 86% Tool drop chance was reduced to 86% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: mace (turn 93) The following skill became untrainable if you tried to train it too early: techniques (turn 1545) The following skill became untrainable after a while: techniques (turn 21455) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 4570) Heavy curses were more common by 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73065 Monster spawn increase reached its maximum at turn 144105 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 530800 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 15) The monster species that spawned more often: rooty (freq bonus 24) The monster species that spawned more often: cosmo uncomplicated (freq bonus 96) The monster species that spawned more often: zapped gearshift (freq bonus 5) The monster species that spawned more often: gemini beast (freq bonus 4) The monster species that spawned more often: unbendable tinfoil petitioner routing saintlier (freq bonus 12) The monster species that spawned more often: convincing blackjacked (freq bonus 30) The monster species that spawned more often: shock turret (freq bonus 24) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 8) The monster species that spawned more often: sanity boomer (freq bonus 32) The monster species that spawned more often: undead flayer (freq bonus 4) The monster species that spawned more often: lower team starwolf member (freq bonus 36) The monster species that spawned more often: fragment grue (freq bonus 5) The monster species that spawned more often: spiderman (freq bonus 96) The monster species that spawned more often: gore growth (freq bonus 10) The monster species that spawned more often: Vorlon missile (freq bonus 6) The monster species that spawned more often: poisonous missingno (freq bonus 24) The monster species that spawned more often: healing army (freq bonus 10) The monster species that spawned more often: baal cold mage (freq bonus 6) The monster species that spawned more often: mean green marine (freq bonus 10) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 13) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 12) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 8) The monster species that never randomly spawned: random sphere The monster species that never randomly spawned: clan outern The monster species that never randomly spawned: chunking dotty The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: soft woman The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: crier The monster species that never randomly spawned: Heike The monster species that never randomly spawned: chickatrice The monster species that never randomly spawned: crunchy growth The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 4) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 29) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 8) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 2) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 1) Trap randomization happened for 1 in 803 traps Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shalla, Auroree and Fnordjar Your deity was Auroree The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (LONG YU DE LILIANG) scroll of healing (MA MILLOCOR) scroll of mana (TRAINRIDING LIKE A HOBO) scroll of phase door (LOOKIE WHAT I FOUND) scroll of standard id (THX FEMMY) scroll of cure (NO FAIL ATTACKING BY SUMMER) * scroll of extra healing (AMGEMS SLAK) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Spellbooks spellbook of healing (junethack) spellbook of resist sleep (destructive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.