porkman, neutral male angelic Priest ------------ |..........| |..........| |...d......| +...@......| -----|------ , [Porkman the Aspirant] St8 Dx8 Co11 In5 Wi13 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: numbopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 78% Wand drop chance was reduced to 92% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 90% Food drop chance was reduced to 64% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: spear (turn 81) The following skill became untrainable if you tried to train it too early: body armor (turn 420) The following skill became untrainable after a while: searching (turn 34745) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 6001) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23314 Monster spawn increase reached its maximum at turn 126414 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1536304 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: wall monster (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 6) The monster species that spawned more often: everchanging beam (freq bonus 12) The monster species that spawned more often: naga magus (freq bonus 18) The monster species that spawned more often: lavender patch (freq bonus 18) The monster species that spawned more often: prudently bedew (freq bonus 6) The monster species that spawned more often: nepto (freq bonus 12) The monster species that spawned more often: lise (freq bonus 8) The monster species that spawned more often: Yannick (freq bonus 8) The monster species that spawned more often: ivory spore (freq bonus 18) The monster species that spawned more often: doctrine sanguine (freq bonus 8) The monster species that spawned more often: lizechaun (freq bonus 12) The monster species that spawned more often: assassin (freq bonus 8) The monster species that spawned more often: mini chickatrice (freq bonus 36) The monster species that spawned more often: motet futurology (freq bonus 18) The monster species that spawned more often: rumormonger overrighteously (freq bonus 12) The monster species that spawned more often: young adult plain dragon (freq bonus 18) The monster species that spawned more often: recommencement boarded (freq bonus 3) The monster species that spawned more often: The Walking Daikon (freq bonus 4) The monster species that spawned more often: totoro (freq bonus 5) The monster species that spawned more often: master rainbow dragon (freq bonus 12) The monster species that spawned more often: locomoted tanka deleing (freq bonus 24) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 12) The monster trait that was more common: monsters that are strong (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: garbage houses The monster species that never randomly spawned: glibbery trove The monster species that never randomly spawned: mulfach sephirah The monster species that never randomly spawned: blood dragon The monster species that never randomly spawned: gigaton someday The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: citified cushioned commercialism The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: banana fishbones The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 12) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 19) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 1) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of teleportation (HUAKORE TE UNIANA PAKEHA KATOA) scroll of healing (HAHAHAHAHAHAHA) scroll of mana (MASKELLI MASKELLO) scroll of phase door (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) scroll of standard id (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of cure (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of extra healing (JARVIK 7) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of healing (wet) spellbook of light (winged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.