porkman, neutral male angelic Priest ------ |....| |....-, |...@| |...f| |#...| ---.- [Porkman the Aspirant] St10 Dx5 Co11 In7 Wi10 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 79% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 71% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 79) The following skill became untrainable if you tried to train it too early: scimitar (turn 540) The following skill became untrainable after a while: bare-handed combat (turn 26941) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 37799) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66213 Monster spawn increase reached its maximum at turn 130640 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6915940 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: archer (freq bonus 32) The monster species that spawned more often: high priest mummy (freq bonus 4) The monster species that spawned more often: blunderbore (freq bonus 12) The monster species that spawned more often: cornflake giant (freq bonus 24) The monster species that spawned more often: undead fetish (freq bonus 32) The monster species that spawned more often: dark sage (freq bonus 4) The monster species that spawned more often: tazer (freq bonus 3) The monster species that spawned more often: Uberjaquio (freq bonus 144) The monster species that spawned more often: manufactory somnambulant (freq bonus 36) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 15) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 6) The monster species that spawned more often: rothe leader (freq bonus 8) The monster species that spawned more often: gravel sentai (freq bonus 18) The monster species that spawned more often: giant black rat (freq bonus 8) The monster species that spawned more often: redepositing canister (freq bonus 14) The monster species that spawned more often: white wort (freq bonus 12) The monster species that spawned more often: loud mold (freq bonus 32) The monster species that spawned more often: cycle of life (freq bonus 60) The monster species that spawned more often: master caster vortex (freq bonus 12) The monster species that spawned more often: nasty star (freq bonus 5) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: commendatory conduce gown The monster species that never randomly spawned: honey bee The monster species that never randomly spawned: flailing aerobiology The monster species that never randomly spawned: illuminate ported The monster species that never randomly spawned: wild sheep The monster species that never randomly spawned: black and white patch The monster species that never randomly spawned: manoctator The monster species that never randomly spawned: old deep dragon The monster species that never randomly spawned: worlock The monster species that never randomly spawned: Elvenqueen The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 58) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 15) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 45) Trap randomization happened for 1 in 454 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having glib combat (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of charging (TSCHAEAUWIEAUW) scroll of healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of mana (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of cure (PEWDYWYPIE) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) Spellbooks spellbook of healing (paperback) spellbook of force bolt (dreamy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.