porkman, neutral male angelic Priest ------- |.@f... |.....| |.....| ......| |.....| |.....- ------- [Porkman the Aspirant] St12 Dx12 Co14 In10 Wi19 Ch8 PriAngMalNeu S7 Dlvl:1 $7 HP22(22) Pw20(20) AC5 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 7 gold pieces. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: polymorph control You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 38 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 82% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 91% Armor drop chance was reduced to 76% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: pick-axe (turn 56) The following skill became untrainable if you tried to train it too early: chaos spells (turn 507) The following skill became untrainable after a while: searching (turn 42272) The following skill couldn't be trained before a certain turn number is reached: searching (turn 84132) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69850 Monster spawn increase reached its maximum at turn 138228 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 621172 The monster class that cannot be genocided was mummy The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: high orc captain (freq bonus 10) The monster species that spawned more often: violet bladewitch (freq bonus 36) The monster species that spawned more often: froth closefisted (freq bonus 18) The monster species that spawned more often: werepiranha (freq bonus 78) The monster species that spawned more often: porter Olog-hai (freq bonus 22) The monster species that spawned more often: a-type (freq bonus 27) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 24) The monster species that spawned more often: watch turret (freq bonus 27) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 60) The monster species that spawned more often: chaparral reap (freq bonus 30) The monster species that spawned more often: confusion trove (freq bonus 22) The monster species that spawned more often: skeleton orc (freq bonus 33) The monster species that spawned more often: nothronychus (freq bonus 30) The monster species that spawned more often: hiding rubber (freq bonus 20) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 33) The monster species that spawned more often: iceblock troll (freq bonus 66) The monster species that spawned more often: freemason councillor (freq bonus 20) The monster species that spawned more often: giant group mimic (freq bonus 20) The monster species that spawned more often: sluggish greater ghost (freq bonus 13) The monster species that spawned more often: efreet guardian (freq bonus 60) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 5) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: Martin The monster species that never randomly spawned: totting rostrum coifing The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: orichalcum dragon The monster species that never randomly spawned: Erogenous Katia The monster species that never randomly spawned: pestyrath The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: eye of chaos The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 34) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 16) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 52) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 9) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 2) Trap randomization happened for 1 in 775 traps Next attribute increase check would have come at turn 146 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dahlver-Nar, Orthos and Simurgh Your deity was Orthos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of clouds (OEOEOEOEH DER HAT NE KNARRE) scroll of healing (QUARACTAR) scroll of mana (BREAKPOINT) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (RITSCHRATSCHRITSCHRATSCH) scroll of cure (PROFUSE WAXWORKS) * scroll of extra healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of greater mana restoration (DUHU DA SHUDI KURU WUTSIYA) Spellbooks spellbook of healing (gambling) spellbook of detect monsters (pregnant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.